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ID | Project | Category | View Status | Date Submitted | Last Update | |
0002410 | SphereServer | executable - generic | public | 29-09-14 00:39 | 29-10-14 11:35 | |
Reporter | Stanic | |||||
Assigned To | XuN | |||||
Priority | normal | Severity | major | Reproducibility | always | |
Status | resolved | Resolution | fixed | |||
Platform | OS | OS Version | ||||
Product Version | 16-06-2013, 0.56b Prerelease | |||||
Target Version | Fixed in Version | 0.56c Nightly | ||||
Summary | 0002410: Mass Dispel | |||||
Description | If someone cast "Mass Dispel" and has some other player paralyzed, in the range of the spell of course, this player continues paralyzed after the spell effect. | |||||
Tags | No tags attached. | |||||
Nightly Version | Automated (specify build number) | |||||
Experimental Flags | None | |||||
Option Flags | None | |||||
Internal Build Number | ||||||
Attached Files | ||||||
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(0002443) Rizz (reporter) 29-09-14 02:08 |
This is normal, is not a bug and must be never changed. If you need to remove the paralyzed effect just use @spelleffect and set a timerd=1 to your paralyze rune. |
(0002447) Stanic (reporter) 29-09-14 02:44 |
Seriously...? I thought that this was not normal! Sorry. |
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Date Modified | Username | Field | Change |
29-09-14 00:39 | Stanic | New Issue | |
29-09-14 02:08 | Rizz | Note Added: 0002443 | |
29-09-14 02:44 | Stanic | Note Added: 0002447 | |
29-10-14 11:35 | XuN | Status | new => resolved |
29-10-14 11:35 | XuN | Fixed in Version | => 0.56c Nightly |
29-10-14 11:35 | XuN | Resolution | open => fixed |
29-10-14 11:35 | XuN | Assigned To | => XuN |
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