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IDProjectCategoryView StatusDate SubmittedLast Update
0002413SphereServerexecutable - genericpublic29-09-14 23:5226-10-14 08:05
ReporterRizz 
Assigned ToXuN 
PrioritynormalSeveritymajorReproducibilityalways
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version0.56c Nightly 
Summary0002413: @UserWarmode resets all the attackers
DescriptionIf you tab (trigger @UserWarmode) you'll reset all the attackers.
I discovered when i saw some players escape from the arena ignoring my check on the attacker.last.elapsed.

TagsNo tags attached.
Nightly VersionAutomated (specify build number)
Experimental FlagsNone
Option FlagsNone
Internal Build Number2036
Attached Files

- Relationships

-  Notes
(0002449)
Rizz (reporter)
30-09-14 02:19

UPDATE: When you are 19 tiles far away from your opponent, his status bar will become grey and the attacker will be resetted.
(0002454)
XuN (developer)
08-10-14 13:50

I'll send a small update related to this, report back after testing with next build.
(0002471)
Rizz (reporter)
13-10-14 13:37

Still the same issue.
(0002472)
Rizz (reporter)
13-10-14 13:41

If you set ARGN3=0 you cannot change war/peace status.
(0002494)
Rizz (reporter)
20-10-14 14:32
edited on: 20-10-14 14:32

Still the same issue with r2070.

(0002507)
Feeh (developer)
22-10-14 22:14

Try with build 2077

- Issue History
Date Modified Username Field Change
29-09-14 23:52 Rizz New Issue
30-09-14 02:19 Rizz Note Added: 0002449
01-10-14 00:25 Terrikate Issue Monitored: Terrikate
08-10-14 13:50 XuN Note Added: 0002454
13-10-14 13:37 Rizz Note Added: 0002471
13-10-14 13:41 Rizz Note Added: 0002472
20-10-14 14:32 Rizz Note Added: 0002494
20-10-14 14:32 Rizz Note Edited: 0002494 View Revisions
22-10-14 22:14 Feeh Note Added: 0002507
26-10-14 08:05 XuN Status new => resolved
26-10-14 08:05 XuN Fixed in Version => 0.56c Nightly
26-10-14 08:05 XuN Resolution open => fixed
26-10-14 08:05 XuN Assigned To => XuN


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