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IDProjectCategoryView StatusDate SubmittedLast Update
0002455SphereServerexecutable - genericpublic04-01-15 19:5008-02-15 19:25
ReporterTerrikate 
Assigned ToBen 
PrioritynormalSeveritytweakReproducibilityalways
StatusclosedResolutionnot fixable 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0002455: Rubber band effect when try to pass on a npc
DescriptionOn all maps except those based on felucca (map0)

https://www.youtube.com/watch?v=6xovga0P2fY [^]
TagsNo tags attached.
Nightly VersionAutomated (specify build number)
Experimental FlagsNone
Option FlagsNone
Internal Build Number
Attached Files

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-  Notes
(0002641)
Ben (manager)
17-01-15 20:33

Don't think this is fixable.
Did a few tests and the client will not send the walk request when on map0 when it knows it can't walk there, but on all other maps, it sends the walk request so the server needs to reject it.
If the connection is a little slow, the client will do the move before it receives the reject packet which then causes the rubber banding effect.
(0002668)
Coruja (developer)
07-02-15 05:54

maybe it's because the client uses stamina check only on felluca (OSI uses felluca as 'war' facet). So on felucca all stamina behavior is checked directly on client-side, and on others maps the client dont make this check, so sphere will check it on server-side

and if the walk request is denied on server-side, it will make this rubberband effect on the client
(0002671)
Ben (manager)
08-02-15 19:25

So this is obviously a client issue... closing

- Issue History
Date Modified Username Field Change
04-01-15 19:50 Terrikate New Issue
17-01-15 20:33 Ben Note Added: 0002641
07-02-15 05:54 Coruja Note Added: 0002668
08-02-15 19:25 Ben Note Added: 0002671
08-02-15 19:25 Ben Status new => closed
08-02-15 19:25 Ben Assigned To => Ben
08-02-15 19:25 Ben Resolution open => not fixable


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