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| ID | Project | Category | View Status | Date Submitted | Last Update | |
| 0002498 | SphereServer | executable - windows build | public | 27-03-15 04:26 | 27-03-15 08:37 | |
| Reporter | lazarus | |||||
| Assigned To | XuN | |||||
| Priority | normal | Severity | major | Reproducibility | always | |
| Status | resolved | Resolution | fixed | |||
| Platform | Windows | OS | Windows 7 | OS Version | 7 | |
| Product Version | ||||||
| Target Version | Fixed in Version | 0.56c Nightly | ||||
| Summary | 0002498: ON=@Death function working bad (threads) | |||||
| Description | REV 2233 blank server Just kill a NPC and you get some thread errors: Same with players. 00:19:DEBUG:__ thread (8196) __ | # | _____ function _____________ | ticks passed from previous function start ______ 00:19:DEBUG:>> 8196 | 0 | CWorld::OnTick | +0 00:19:DEBUG:>> 8196 | 1 | CSector::OnTick | +0 00:19:DEBUG:>> 8196 | 2 | CChar::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!) 00:19:DEBUG:>> 8196 | 3 | CChar::Death | +0 00:19:DEBUG:>> 8196 | 4 | CVarDefMap::Empty | +0 00:19:CRITICAL:"Access Violation" (0x1dc45), in CChar::Tick() 0000001 "death" 00:20:1:'admin1' commands 'str 4000'=1 00:20:DEBUG:__ thread (8196) __ | # | _____ function _____________ | ticks passed from previous function start ______ 00:20:DEBUG:>> 8196 | 0 | CWorld::OnTick | +0 00:20:DEBUG:>> 8196 | 1 | CSector::OnTick | +0 00:20:DEBUG:>> 8196 | 2 | CChar::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!) 00:20:DEBUG:>> 8196 | 3 | CChar::Death | +0 00:20:DEBUG:>> 8196 | 4 | CVarDefMap::Empty | +0 00:20:CRITICAL:"Access Violation" (0x1dc45), in CChar::Tick() 0000001 "death" 00:20:DEBUG:__ thread (8196) __ | # | _____ function _____________ | ticks passed from previous function start ______ 00:20:DEBUG:>> 8196 | 0 | CWorld::OnTick | +0 00:20:DEBUG:>> 8196 | 1 | CSector::OnTick | +0 00:20:DEBUG:>> 8196 | 2 | CChar::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!) 00:20:DEBUG:>> 8196 | 3 | CChar::Death | +0 00:20:DEBUG:>> 8196 | 4 | CVarDefMap::Empty | +16 00:20:CRITICAL:"Access Violation" (0x1dc45), in CChar::Tick() 0000001 "death" | |||||
| Steps To Reproduce | -Open server -Kill NPC -On Death functions call. -Thread problems. | |||||
| Tags | No tags attached. | |||||
| Nightly Version | Not Available | |||||
| Experimental Flags | None | |||||
| Option Flags | None | |||||
| Internal Build Number | 2233 | |||||
| Attached Files | ||||||
Notes |
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|
(0002756) XuN (developer) 27-03-15 08:37 |
Fixed, also moved NPC_CleanOwners() under the bonded check to avoid forgeting their masters. |
Issue History |
|||
| Date Modified | Username | Field | Change |
| 27-03-15 04:26 | lazarus | New Issue | |
| 27-03-15 08:37 | XuN | Note Added: 0002756 | |
| 27-03-15 08:37 | XuN | Status | new => resolved |
| 27-03-15 08:37 | XuN | Fixed in Version | => 0.56c Nightly |
| 27-03-15 08:37 | XuN | Resolution | open => fixed |
| 27-03-15 08:37 | XuN | Assigned To | => XuN |
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