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| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0002565 | SphereServer | executable - generic | public | 14-12-15 12:41 | 14-12-15 12:41 |
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| Reporter | Robert | |
| Assigned To | | |
| Priority | normal | Severity | major | Reproducibility | always |
| Status | new | Resolution | open | |
| Platform | | OS | | OS Version | |
| Product Version | | |
| Target Version | | Fixed in Version | | |
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| Summary | 0002565: Builds after 27.01.2015 have very different damage calculation even with e_old_AR |
| Description | I have just updated from 03 May 2011 nightly release, if i compile sources from 27.01.2015 it's totally same experience but if i pass 28.01.2015 which changes combat system totally, damage done in combats are very different even i enable e_old_AR event on players. Also miss chances are different, with no wrestling and archery skill i can always hit or shot without misses.
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| Additional Information | CombatFlags=0
CombatSpeedEra= 0
MagicFlags=0
Experimental=0
OptionFlags=020|0200|080 |
| Tags | No tags attached. |
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| Nightly Version | Automated (specify build number) |
| Experimental Flags | Unicode |
| Option Flags | OSIMultiSight |
| Internal Build Number | |
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| Attached Files | |
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