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ID | Project | Category | View Status | Date Submitted | Last Update | |
0001503 | SphereServer | executable - generic | public | 29-08-08 01:07 | 14-12-13 19:42 | |
Reporter | Coruja | |||||
Assigned To | khaos | |||||
Priority | normal | Severity | minor | Reproducibility | always | |
Status | closed | Resolution | no change required | |||
Platform | OS | OS Version | ||||
Product Version | ||||||
Target Version | Fixed in Version | |||||
Summary | 0001503: Raise Tracking in 5 minutes with no-delay macro | |||||
Description | If someone use the skill tracking without delay, it will be GM Tracking in just some minutes. Tracking is rising on fail (message "you see no signs of..."), and theres no delay to ppl get this fail, it will appear after the player click on some button of tracking skillmenu. I really doesn't know the rising method of this skill, but probably there's an delay to fail the action when nothing is found, or the skill must be rised only on tracking success. | |||||
Additional Information | My Razor macro: Use Skill Tracking //this start the skill Wait for Menu (#464) MenuResponse 2 //this click on some skillmenu button | |||||
Tags | No tags attached. | |||||
Nightly Version | 08-02-2008 | |||||
Experimental Flags | None | |||||
Option Flags | None | |||||
Internal Build Number | ||||||
Attached Files | ||||||
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(0000076) Coruja (developer) 29-08-08 01:11 edited on: 29-08-08 01:12 |
Oh, and the same problem occour on Musicianship. Just place some musical instrument on bag, and use PEACEMAKING skill macro without delay on some npc. Macro: -Start Peacemaking skill -Click on some npc -------------------------- EDIT: Maybe it's all fixed with an delay timer until next action? I can't remember, but I think OSI use this action delay method to prevent these things. |
(0000077) Coruja (developer) 31-08-08 04:14 |
Confirmed. Tracking and Peacemaking require a 10.0s delay to next action. |
(0001825) khaos (developer) 14-12-13 19:42 |
We are not OSI in the internal handling and if internal handling is going to match OSI it would be UO:R (Which the core was originally supposed to emulate in some fashion). A delay can be set on the skill though. I would just use that. |
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Date Modified | Username | Field | Change |
29-08-08 01:07 | Coruja | New Issue | |
29-08-08 01:07 | Coruja | Nightly Version | => 08-02-2008 |
29-08-08 01:07 | Coruja | Experimental Flags | => None |
29-08-08 01:07 | Coruja | Option Flags | => None |
29-08-08 01:11 | Coruja | Note Added: 0000076 | |
29-08-08 01:12 | Coruja | Note Edited: 0000076 | |
31-08-08 04:14 | Coruja | Note Added: 0000077 | |
14-12-13 19:42 | khaos | Note Added: 0001825 | |
14-12-13 19:42 | khaos | Status | new => closed |
14-12-13 19:42 | khaos | Assigned To | => khaos |
14-12-13 19:42 | khaos | Resolution | open => no change required |
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