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IDProjectCategoryView StatusDate SubmittedLast Update
0001559SphereServerexecutable - genericpublic14-12-08 02:3623-11-14 15:42
ReporterCoruja 
Assigned ToBen 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version0.56c Nightly 
Summary0001559: Ship/Boat turn
DescriptionWhen some ship get turned, all ship parts are created again (on newest boat position). And this will create some problems if someone want use a custom boat system that store info on the tillerman. On the ship multi I can't use timers, because it goes to 0 on every ship moviment. So I think that it's better just change ship parts dispid instead of remove the old item to create a new one.
TagsNo tags attached.
Nightly Version09-09-2008
Experimental FlagsNone
Option FlagsNone
Internal Build Number
Attached Files

- Relationships

-  Notes
(0001920)
Ben (manager)
18-01-14 18:25

This can't be done without a complete overhaul of the internal ship system.
There are no way to associate the components of one direction with the ones of another, making it impossible to just modify the dispid.

To store info... store it on the ship item itself(UID of ship is the MORE1 of tillerman).
(0002573)
Ben (manager)
23-11-14 15:42

I have spent some time to make this work.
Ship will now turn it's items and change their dispid instead of re-creating them.
This also allows for a smoother ship turn

- Issue History
Date Modified Username Field Change
14-12-08 02:36 Coruja New Issue
14-12-08 02:36 Coruja Nightly Version => 09-09-2008
14-12-08 02:36 Coruja Experimental Flags => None
14-12-08 02:36 Coruja Option Flags => None
18-01-14 18:25 Ben Note Added: 0001920
18-01-14 18:25 Ben Status new => closed
18-01-14 18:25 Ben Assigned To => Ben
18-01-14 18:25 Ben Resolution open => not fixable
23-11-14 15:42 Ben Note Added: 0002573
23-11-14 15:42 Ben Status closed => resolved
23-11-14 15:42 Ben Resolution not fixable => fixed
23-11-14 15:42 Ben Fixed in Version => 0.56c Nightly


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