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IDProjectCategoryView StatusDate SubmittedLast Update
0001622SphereServerexecutable - genericpublic07-06-09 14:2521-06-09 01:55
ReporterSomeBody 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionno change required 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0001622: Lost NPC teleport doesn't consider Z coordinate
DescriptionWhen NPC is too far from it's home it will teleport back and can get under floor. This happens when NPC's home have some Z coordinate > 0 (e.g. spawn inside a building).
TagsNo tags attached.
Nightly Version09-09-2008
Experimental FlagsDiagonalWalkCheck, WalkCheck
Option FlagsCommand_Sysmsgs, NoHouseMuteSpeech, NoPrefix
Internal Build Number
Attached Files

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-  Notes
(0000234)
cloud_br (reporter)
07-06-09 16:59

try without walkcheck
(0000235)
SomeBody (reporter)
07-06-09 19:48

Ok, this is not an issue. Sorry.

I figured out that "home" was incorrectly set on NPC create. When you make "newnpc" inside a building (e.g. a player summons an NPC via scripted item) by default the NPC will be placed at the point where the player is but under the floor (setting Z coordinate of P and HOME to the ground level not considering floor level of the building).

So teleport is OK. This issue can be closed.

- Issue History
Date Modified Username Field Change
07-06-09 14:25 SomeBody New Issue
07-06-09 14:25 SomeBody Nightly Version => 09-09-2008
07-06-09 14:25 SomeBody Experimental Flags => DiagonalWalkCheck, WalkCheck
07-06-09 14:25 SomeBody Option Flags => Command_Sysmsgs, NoHouseMuteSpeech, NoPrefix
07-06-09 16:59 cloud_br Note Added: 0000234
07-06-09 19:48 SomeBody Note Added: 0000235
21-06-09 01:55 MrSugarCube Status new => closed
21-06-09 01:55 MrSugarCube Resolution open => no change required


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