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ID | Project | Category | View Status | Date Submitted | Last Update | |
0001758 | SphereServer | executable - generic | public | 26-05-10 17:28 | 29-05-10 20:08 | |
Reporter | alfa2k10 | |||||
Assigned To | ||||||
Priority | normal | Severity | minor | Reproducibility | always | |
Status | closed | Resolution | no change required | |||
Platform | OS | OS Version | ||||
Product Version | 0.56c Nightly | |||||
Target Version | Fixed in Version | |||||
Summary | 0001758: SkillCheck | |||||
Description | SkillCheck is not cheking, returns 0 if the character has the specified amount of skill. | |||||
Tags | No tags attached. | |||||
Nightly Version | Not Available | |||||
Experimental Flags | None | |||||
Option Flags | None | |||||
Internal Build Number | ||||||
Attached Files | ||||||
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(0000478) Incanus (reporter) 27-05-10 20:18 |
Skillcheck works for me. Be aware that the skill_amount value has to be a whole number (1 to 100). For example a check for 90.0 Blacksmithing: IF <SKILLCHECK Blacksmithing 90> SAY Success ELSE SAY Fail ENDIF |
(0000480) MrSugarCube (administrator) 29-05-10 20:08 |
The function appears to be working fine, but it was the description in the wiki that was incorrect. The SKILLCHECK function does not check if a character has X amount of skill (this is what SKILLTEST does), but actually performs a check for skill success (similar to SKILLUSEQUICK, but without performing any actions). Incanus' example above is correct, but even with 90.0% blacksmithing the function can still return 0. |
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Date Modified | Username | Field | Change |
26-05-10 17:28 | alfa2k10 | New Issue | |
26-05-10 17:28 | alfa2k10 | Nightly Version | => Not Available |
26-05-10 17:28 | alfa2k10 | Experimental Flags | => None |
26-05-10 17:28 | alfa2k10 | Option Flags | => None |
27-05-10 20:18 | Incanus | Note Added: 0000478 | |
29-05-10 20:08 | MrSugarCube | Status | new => closed |
29-05-10 20:08 | MrSugarCube | Note Added: 0000480 | |
29-05-10 20:08 | MrSugarCube | Resolution | open => no change required |
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