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IDProjectCategoryView StatusDate SubmittedLast Update
0002052SphereServerexecutable - windows buildpublic18-11-11 01:5001-04-12 04:49
ReporterXfolder 
Assigned ToShiryuX 
PrioritynormalSeveritymajorReproducibilityalways
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version0.56c Nightly 
Summary0002052: Console Error
DescriptionWhen I resync the console shows this error:

DEBUG:__ thread (5320) __ | # | _____ function _____________ | ticks passed from previous function start ______
DEBUG:>> 5320 | 0 | NetworkManager::processAllInput | +0
DEBUG:>> 5320 | 1 | NetworkInput::processInput | +0
DEBUG:>> 5320 | 2 | NetworkInput::processData | +0
DEBUG:>> 5320 | 3 | NetworkInput::processData | +0
DEBUG:>> 5320 | 4 | NetworkInput::processGameClientData | +0
DEBUG:>> 5320 | 5 | PacketMovementReq::onReceive | +0
DEBUG:>> 5320 | 6 | PacketMovementReq::doMovement | +0
DEBUG:>> 5320 | 7 | CClient::Event_Walking | +0
DEBUG:>> 5320 | 8 | CChar::CanMoveWalkTo | +0 <-- exception catch point (below is guessed and could be incorrect!)
DEBUG:>> 5320 | 9 | CChar::CheckValidMove | +0
DEBUG:>> 5320 | 10 | CWorld::GetHeightPoint | +0
DEBUG:>> 5320 | 11 | CWorld::GetHeightPoint | +0
DEBUG:>> 5320 | 12 | CVerDataMul::FindVerDataBlock | +0
CRITICAL:Error Pri=2, Code=6(Handle non valido.), Desc='CTileTerrainType.ReadInfo: TileData Seek', in CChar::CanMoveWalkTo() 0000001 "Check Valid Move"
DEBUG:__ thread (5320) __ | # | _____ function _____________ | ticks passed from previous function start ______
DEBUG:>> 5320 | 0 | NetworkManager::processAllInput | +0
DEBUG:>> 5320 | 1 | NetworkInput::processInput | +0
DEBUG:>> 5320 | 2 | NetworkInput::processData | +0
DEBUG:>> 5320 | 3 | NetworkInput::processData | +0
DEBUG:>> 5320 | 4 | NetworkInput::processGameClientData | +0
DEBUG:>> 5320 | 5 | PacketMovementReq::onReceive | +0
DEBUG:>> 5320 | 6 | PacketMovementReq::doMovement | +0
DEBUG:>> 5320 | 7 | CClient::Event_Walking | +0
DEBUG:>> 5320 | 8 | CChar::CanMoveWalkTo | +0 <-- exception catch point (below is guessed and could be incorrect!)
DEBUG:>> 5320 | 9 | CChar::CheckValidMove | +0
DEBUG:>> 5320 | 10 | CWorld::GetHeightPoint | +0
DEBUG:>> 5320 | 11 | CWorld::GetHeightPoint | +0
DEBUG:>> 5320 | 12 | CVerDataMul::FindVerDataBlock | +0
DEBUG:__ thread (5320) __ | # | _____ function _____________ | ticks passed from previous function start ______
DEBUG:>> 5320 | 0 | NetworkManager::processAllInput | +0
DEBUG:>> 5320 | 1 | NetworkInput::processInput | +0
DEBUG:>> 5320 | 2 | NetworkInput::processData | +0
DEBUG:>> 5320 | 3 | NetworkInput::processData | +0
DEBUG:>> 5320 | 4 | NetworkInput::processGameClientData | +0
DEBUG:>> 5320 | 5 | PacketMovementReq::onReceive | +0
DEBUG:>> 5320 | 6 | PacketMovementReq::doMovement | +0
DEBUG:>> 5320 | 7 | CClient::Event_Walking | +0
DEBUG:>> 5320 | 8 | CChar::CanMoveWalkTo | +0 <-- exception catch point (below is guessed and could be incorrect!)
DEBUG:>> 5320 | 9 | CChar::CheckValidMove | +0
DEBUG:>> 5320 | 10 | CWorld::GetHeightPoint | +0
DEBUG:>> 5320 | 11 | CWorld::GetHeightPoint | +0
DEBUG:>> 5320 | 12 | CVerDataMul::FindVerDataBlock | +0
DEBUG:__ thread (5320) __ | # | _____ function _____________ | ticks passed from previous function start ______
DEBUG:>> 5320 | 0 | NetworkManager::processAllInput | +0
DEBUG:>> 5320 | 1 | NetworkInput::processInput | +0
DEBUG:>> 5320 | 2 | NetworkInput::processData | +0
DEBUG:>> 5320 | 3 | NetworkInput::processData | +0
DEBUG:>> 5320 | 4 | NetworkInput::processGameClientData | +0
DEBUG:>> 5320 | 5 | PacketMovementReq::onReceive | +0
DEBUG:>> 5320 | 6 | PacketMovementReq::doMovement | +0
DEBUG:>> 5320 | 7 | CClient::Event_Walking | +0
DEBUG:>> 5320 | 8 | CChar::CanMoveWalkTo | +0 <-- exception catch point (below is guessed and could be incorrect!)
DEBUG:>> 5320 | 9 | CChar::CheckValidMove | +0
DEBUG:>> 5320 | 10 | CWorld::GetHeightPoint | +0
DEBUG:>> 5320 | 11 | CWorld::GetHeightPoint | +0
DEBUG:>> 5320 | 12 | CVerDataMul::FindVerDataBlock | +0
Steps To ReproduceDuring resync move the character.
Additional InformationDuring the resync npg can move but players still can
TagsNo tags attached.
Nightly VersionAutomated (specify build number)
Experimental FlagsNone
Option FlagsNone
Internal Build Number
Attached Files

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- Issue History
Date Modified Username Field Change
18-11-11 01:50 Xfolder New Issue
01-04-12 04:49 ShiryuX Status new => resolved
01-04-12 04:49 ShiryuX Fixed in Version => 0.56c Nightly
01-04-12 04:49 ShiryuX Resolution open => fixed
01-04-12 04:49 ShiryuX Assigned To => ShiryuX


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