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ID | Project | Category | View Status | Date Submitted | Last Update | |
0002082 | SphereServer | new feature request | public | 14-07-12 16:55 | 02-11-14 11:03 | |
Reporter | Gil Amarth | |||||
Assigned To | XuN | |||||
Priority | normal | Severity | feature | Reproducibility | N/A | |
Status | closed | Resolution | won't fix | |||
Platform | OS | OS Version | ||||
Product Version | ||||||
Target Version | Fixed in Version | 0.56c Nightly | ||||
Summary | 0002082: Set damage for falling from high altitude | |||||
Description | It would be nice if the damage received from falling would be scripteable, or at least defined at sphere.ini For thouse servers who are focused to roleplay, their player couldn“t throw down from a four floor to escape a combat or anything else. Thanks. :) | |||||
Tags | No tags attached. | |||||
Nightly Version | 20-09-2009 | |||||
Experimental Flags | None | |||||
Option Flags | None | |||||
Internal Build Number | ||||||
Attached Files | ||||||
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(0002548) XuN (developer) 02-11-14 11:03 |
Not viable, this would mean a COMPLETE rework of the walk engine and creating tons of checks, defining from what tiles/terrains you can 'jump off' and which not, and a very huge set of checks for a game not based on altitude. |
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Date Modified | Username | Field | Change |
14-07-12 16:55 | Gil Amarth | New Issue | |
02-11-14 11:03 | XuN | Note Added: 0002548 | |
02-11-14 11:03 | XuN | Status | new => closed |
02-11-14 11:03 | XuN | Assigned To | => XuN |
02-11-14 11:03 | XuN | Resolution | open => won't fix |
02-11-14 11:03 | XuN | Fixed in Version | => 0.56c Nightly |
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