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IDProjectCategoryView StatusDate SubmittedLast Update
0002111SphereServernew feature requestpublic09-11-12 16:2130-10-15 19:30
Reporterbabidi 
Assigned ToXuN 
PrioritynormalSeverityminorReproducibilityN/A
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version0.56c Nightly 
Summary0002111: TAG.OVERRIDE.EQUIPSOUND & TAG.OVERRIDE.UNEQUIPSOUND
Descriptioni suggest to add these tags to ovverride the value of the default sound that is played when equiping and unequiping a item.



- Added: Override Tags for item/action related sound.
  TAG.OVERRIDE.DOORSOUND_CLOSE / TAG.OVERRIDE.DOORSOUND_OPEN
    (what it does should be obvious)
  TAG.OVERRIDE.PORTCULISSOUND - holds an sfx number played when
    opening/closing a portculis
  TAG.OVERRIDE.DROPSOUND - sfx an items makes when dropped. Att:
    system default sounds sometimes change due to the amount dropped
    (gold, ingots), or on what surface/item the item is dropped. All
    this will be overridden!
  TAG.OVERRIDE.SOUND_HIT - on weapons holds the sound when it hits,
    regardless of WHAT it hits!
  TAG.OVERRIDE.SOUND_MISS - on weapons, sound they make when missing

  all TAGs need to hold a number (defname MAY be possible -> test!),
  what also can be "0" (zero) with the meaning: don't play any sound.
TagsNo tags attached.
Nightly VersionNot Available
Experimental FlagsNone
Option FlagsNone
Internal Build Number
Attached Files

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- Issue History
Date Modified Username Field Change
09-11-12 16:21 babidi New Issue
30-10-15 19:30 XuN Status new => resolved
30-10-15 19:30 XuN Fixed in Version => 0.56c Nightly
30-10-15 19:30 XuN Resolution open => fixed
30-10-15 19:30 XuN Assigned To => XuN


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