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ID | Project | Category | View Status | Date Submitted | Last Update | |
0002111 | SphereServer | new feature request | public | 09-11-12 16:21 | 30-10-15 19:30 | |
Reporter | babidi | |||||
Assigned To | XuN | |||||
Priority | normal | Severity | minor | Reproducibility | N/A | |
Status | resolved | Resolution | fixed | |||
Platform | OS | OS Version | ||||
Product Version | ||||||
Target Version | Fixed in Version | 0.56c Nightly | ||||
Summary | 0002111: TAG.OVERRIDE.EQUIPSOUND & TAG.OVERRIDE.UNEQUIPSOUND | |||||
Description | i suggest to add these tags to ovverride the value of the default sound that is played when equiping and unequiping a item. - Added: Override Tags for item/action related sound. TAG.OVERRIDE.DOORSOUND_CLOSE / TAG.OVERRIDE.DOORSOUND_OPEN (what it does should be obvious) TAG.OVERRIDE.PORTCULISSOUND - holds an sfx number played when opening/closing a portculis TAG.OVERRIDE.DROPSOUND - sfx an items makes when dropped. Att: system default sounds sometimes change due to the amount dropped (gold, ingots), or on what surface/item the item is dropped. All this will be overridden! TAG.OVERRIDE.SOUND_HIT - on weapons holds the sound when it hits, regardless of WHAT it hits! TAG.OVERRIDE.SOUND_MISS - on weapons, sound they make when missing all TAGs need to hold a number (defname MAY be possible -> test!), what also can be "0" (zero) with the meaning: don't play any sound. | |||||
Tags | No tags attached. | |||||
Nightly Version | Not Available | |||||
Experimental Flags | None | |||||
Option Flags | None | |||||
Internal Build Number | ||||||
Attached Files | ||||||
Issue History | |||
Date Modified | Username | Field | Change |
09-11-12 16:21 | babidi | New Issue | |
30-10-15 19:30 | XuN | Status | new => resolved |
30-10-15 19:30 | XuN | Fixed in Version | => 0.56c Nightly |
30-10-15 19:30 | XuN | Resolution | open => fixed |
30-10-15 19:30 | XuN | Assigned To | => XuN |
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