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IDProjectCategoryView StatusDate SubmittedLast Update
0002111SphereServernew feature requestpublic09-11-12 16:2130-10-15 19:30
Assigned ToXuN 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version0.56c Nightly 
Descriptioni suggest to add these tags to ovverride the value of the default sound that is played when equiping and unequiping a item.

- Added: Override Tags for item/action related sound.
    (what it does should be obvious)
  TAG.OVERRIDE.PORTCULISSOUND - holds an sfx number played when
    opening/closing a portculis
  TAG.OVERRIDE.DROPSOUND - sfx an items makes when dropped. Att:
    system default sounds sometimes change due to the amount dropped
    (gold, ingots), or on what surface/item the item is dropped. All
    this will be overridden!
  TAG.OVERRIDE.SOUND_HIT - on weapons holds the sound when it hits,
    regardless of WHAT it hits!
  TAG.OVERRIDE.SOUND_MISS - on weapons, sound they make when missing

  all TAGs need to hold a number (defname MAY be possible -> test!),
  what also can be "0" (zero) with the meaning: don't play any sound.
TagsNo tags attached.
Nightly VersionNot Available
Experimental FlagsNone
Option FlagsNone
Internal Build Number
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- Issue History
Date Modified Username Field Change
09-11-12 16:21 babidi New Issue
30-10-15 19:30 XuN Status new => resolved
30-10-15 19:30 XuN Fixed in Version => 0.56c Nightly
30-10-15 19:30 XuN Resolution open => fixed
30-10-15 19:30 XuN Assigned To => XuN

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