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| ID | Project | Category | View Status | Date Submitted | Last Update | |
| 0002116 | SphereServer | new feature request | public | 28-11-12 04:03 | 15-01-14 00:43 | |
| Reporter | Coruja | |||||
| Assigned To | XuN | |||||
| Priority | normal | Severity | minor | Reproducibility | N/A | |
| Status | resolved | Resolution | fixed | |||
| Platform | OS | OS Version | ||||
| Product Version | ||||||
| Target Version | Fixed in Version | |||||
| Summary | 0002116: New extra combat flag COMBAT_PRECRIMINAL | |||||
| Description | Like COMBAT_PREHIT (sphere.ini) // COMBAT_PREHIT 00004 // allow prehit for close combat. first hit is instant (delay 0.1sec) the COMBAT_PRECRIMINAL will works in the same way, but used for flag criminal actions. If I just -TRY- to attack someone I will become instantly criminal even if I cancel the attack | |||||
| Tags | No tags attached. | |||||
| Nightly Version | Not Available | |||||
| Experimental Flags | None | |||||
| Option Flags | None | |||||
| Internal Build Number | ||||||
| Attached Files | ||||||
Notes |
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(0001898) XuN (developer) 12-01-14 09:38 |
You can use @HitTry for this: ON=@HitTry if !(<criminal>==1) if ( ( <NotoGetFlag <src>> == NOTO_GOOD ) || ( <NotoGetFlag <src>> == NOTO_GUILD_SAME )) criminal=1 endif endif |
Issue History |
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| Date Modified | Username | Field | Change |
| 28-11-12 04:03 | Coruja | New Issue | |
| 12-01-14 09:38 | XuN | Note Added: 0001898 | |
| 15-01-14 00:43 | XuN | Status | new => resolved |
| 15-01-14 00:43 | XuN | Resolution | open => fixed |
| 15-01-14 00:43 | XuN | Assigned To | => XuN |
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