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| ID | Project | Category | View Status | Date Submitted | Last Update | |
| 0002183 | SphereServer | executable - generic | public | 01-08-13 02:17 | 05-08-13 17:30 | |
| Reporter | Stanic | |||||
| Assigned To | Ben | |||||
| Priority | normal | Severity | major | Reproducibility | always | |
| Status | resolved | Resolution | fixed | |||
| Platform | OS | OS Version | ||||
| Product Version | 16-06-2013, 0.56b Prerelease | |||||
| Target Version | Fixed in Version | 0.56c Nightly | ||||
| Summary | 0002183: Experience System | |||||
| Description | I was testing the hardcoded system Experience and I noticed that a player just wins exps killing monsters when he attack the npc before be attacked! Basically: Player --- Attack --> Monster the system works normally Monster --- Attack ---> Player the player don't win exp killing this monster | |||||
| Tags | No tags attached. | |||||
| Nightly Version | Automated (specify build number) | |||||
| Experimental Flags | None | |||||
| Option Flags | None | |||||
| Internal Build Number | ||||||
| Attached Files | ||||||
Notes |
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(0001618) Ben (manager) 04-08-13 16:31 |
I'll have to look into this one. I'm prety sure it is cause by the same reason that @Kill doesn't fire all the time. (must be aggressor to fire @kill) Maybe both situation could be solved at once. |
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(0001623) Ben (manager) 05-08-13 17:30 |
Adding EF_FixKillTrigger 0x02 to possibly fix Exp system and @Kill trigger |
Issue History |
|||
| Date Modified | Username | Field | Change |
| 01-08-13 02:17 | Stanic | New Issue | |
| 04-08-13 16:31 | Ben | Note Added: 0001618 | |
| 05-08-13 17:30 | Ben | Note Added: 0001623 | |
| 05-08-13 17:30 | Ben | Status | new => resolved |
| 05-08-13 17:30 | Ben | Fixed in Version | => 0.56c Nightly |
| 05-08-13 17:30 | Ben | Resolution | open => fixed |
| 05-08-13 17:30 | Ben | Assigned To | => Ben |
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