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ID | Project | Category | View Status | Date Submitted | Last Update | |
0002184 | SphereServer | executable - windows build | public | 05-08-13 02:16 | 22-09-13 15:20 | |
Reporter | xwerswoodx | |||||
Assigned To | Ben | |||||
Priority | normal | Severity | major | Reproducibility | always | |
Status | closed | Resolution | no change required | |||
Platform | OS | OS Version | ||||
Product Version | 16-06-2013, 0.56b Prerelease | |||||
Target Version | Fixed in Version | |||||
Summary | 0002184: REGION TAG.RED & ADVANCELOS | |||||
Description | In sphere wiki -------------- TAG.RED Sets the region as a safe place for evil. Murders are considered normal here. If region is guarded, guards will be red and protect evil players. In Game Bugs ------------ - When you enter the region, which has TAG.RED, you will show murderer (red) - Secondly, if the region has region_flag_guarded, Guards won't be murder and protect evils. -------------------------------- At ADVANCELOS settings if it's 02 or 01, you can attack with spells chars which you can't see. Hovewer, you can't use field spells at same coordinate. | |||||
Tags | No tags attached. | |||||
Nightly Version | Automated (specify build number) | |||||
Experimental Flags | DiagonalWalkCheck, Unicode, New_Triggers, Intrinsic_Locals, Item_Strict_Comparison, NewPositionChecks, WalkCheck, AllowTelnetPacketFilter, Script_Profiler, Size_Optimise, Minimize_Triggers, DamageTools, UsePingServer, NPCAct_Triggers, UseNetworkMulti, NetworkOutThread | |||||
Option Flags | Command_Sysmsgs, OSIMultiSight, FileCommands, NoItemNaming, NoHouseMuteSpeech, Flood_Protection, Buffs, NoPrefix, DyeType, DrinkIsFood | |||||
Internal Build Number | ||||||
Attached Files | ||||||
Notes | |
(0001621) Ben (manager) 05-08-13 16:48 |
There should not be 2 reports in 1... |
(0001622) xwerswoodx (reporter) 05-08-13 16:48 |
Sorry I didn't want to report two post but if you want i can seperate them |
(0001691) Ben (manager) 22-09-13 15:20 |
First, When entering a RED region as a blue player, you will be considered evil and mark as red (normal behaviour) while a red player will be marked gray or blue (not sure which) I'm not sure where you see a bug with this. As for Line of sight, open another report. |
Issue History | |||
Date Modified | Username | Field | Change |
05-08-13 02:16 | xwerswoodx | New Issue | |
05-08-13 16:48 | Ben | Note Added: 0001621 | |
05-08-13 16:48 | xwerswoodx | Note Added: 0001622 | |
06-08-13 19:40 | xwerswoodx | Issue Monitored: xwerswoodx | |
06-08-13 19:40 | xwerswoodx | Issue End Monitor: xwerswoodx | |
22-09-13 15:20 | Ben | Note Added: 0001691 | |
22-09-13 15:20 | Ben | Status | new => closed |
22-09-13 15:20 | Ben | Assigned To | => Ben |
22-09-13 15:20 | Ben | Resolution | open => no change required |
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