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| ID | Project | Category | View Status | Date Submitted | Last Update | |
| 0002241 | SphereServer | new feature request | public | 11-11-13 21:52 | 15-02-14 23:56 | |
| Reporter | DavideRei | |||||
| Assigned To | Ben | |||||
| Priority | normal | Severity | minor | Reproducibility | N/A | |
| Status | resolved | Resolution | fixed | |||
| Platform | OS | OS Version | ||||
| Product Version | ||||||
| Target Version | Fixed in Version | 0.56c Nightly | ||||
| Summary | 0002241: TARGETCLOSE | |||||
| Description | A function to close the target cursor. Or set 'last' and 'self' functions to automatically close the target cursor. Example: I need to force the client to target another character. The target is given by an item. I created a function and use ACT to set the target UID and last(Forces the client to target the object referenced by ACT). src.act=<link.uid> src.last It works but the target cursor remains and the player can select another target(with 'targetted item is gone?'). The same with src.targ=<link.uid>. I don't know if this is a bug, but a function to close the target would be useful. (By the way, use of last function without a target cursor produce a sphere error "undefined keyword 'last'". Is there a way to check if a client has a target cursor?) Thank you. | |||||
| Tags | No tags attached. | |||||
| Nightly Version | Automated (specify build number) | |||||
| Experimental Flags | DiagonalWalkCheck, Size_Optimise, NPCAct_Triggers | |||||
| Option Flags | Buffs, DyeType | |||||
| Internal Build Number | 1669 | |||||
| Attached Files | ||||||
Issue History |
|||
| Date Modified | Username | Field | Change |
| 11-11-13 21:52 | DavideRei | New Issue | |
| 15-02-14 23:56 | Ben | Note Added: 0001956 | |
| 15-02-14 23:56 | Ben | Status | new => resolved |
| 15-02-14 23:56 | Ben | Fixed in Version | => 0.56c Nightly |
| 15-02-14 23:56 | Ben | Resolution | open => fixed |
| 15-02-14 23:56 | Ben | Assigned To | => Ben |
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