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ID | Project | Category | View Status | Date Submitted | Last Update | |
0002278 | SphereServer | new feature request | public | 14-02-14 06:04 | 16-02-14 21:14 | |
Reporter | Coruja | |||||
Assigned To | XuN | |||||
Priority | normal | Severity | minor | Reproducibility | N/A | |
Status | resolved | Resolution | fixed | |||
Platform | OS | OS Version | ||||
Product Version | ||||||
Target Version | Fixed in Version | |||||
Summary | 0002278: Softcode the no-decay region flag on houses/multis | |||||
Description | Houses region are always hardcoded set to no-decay flag even without the no-decay flag set on region. It would be great remove this 'hardcoded' no-decay flag and transfer it to scripts using REGIONFLAGS=region_flag_nodecay on multis :D | |||||
Tags | No tags attached. | |||||
Nightly Version | Automated (specify build number) | |||||
Experimental Flags | None | |||||
Option Flags | None | |||||
Internal Build Number | ||||||
Attached Files | ||||||
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(0001953) XuN (developer) 14-02-14 20:18 |
If you set region.nodecay=0 in your multi items will decay |
(0001959) Coruja (developer) 16-02-14 18:11 |
I tried to set region.nodecay=0 and 1 but both doesnt work, the item still not decaying also when I built the house (multi), the house region already comes with region.nodecay=0 |
(0001961) XuN (developer) 16-02-14 21:14 |
It's script related, i'm testing with fresh install and it works perfect, check your events->triggers. |
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Date Modified | Username | Field | Change |
14-02-14 06:04 | Coruja | New Issue | |
14-02-14 20:14 | XuN | Status | new => closed |
14-02-14 20:14 | XuN | Assigned To | => XuN |
14-02-14 20:14 | XuN | Resolution | open => fixed |
14-02-14 20:18 | XuN | Note Added: 0001953 | |
14-02-14 20:18 | XuN | Status | closed => feedback |
14-02-14 20:18 | XuN | Resolution | fixed => reopened |
15-02-14 10:42 | XuN | Status | feedback => new |
16-02-14 18:11 | Coruja | Note Added: 0001959 | |
16-02-14 21:14 | XuN | Note Added: 0001961 | |
16-02-14 21:14 | XuN | Status | new => resolved |
16-02-14 21:14 | XuN | Resolution | reopened => fixed |
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