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ID | Project | Category | View Status | Date Submitted | Last Update | |
0002286 | SphereServer | executable - windows build | public | 11-03-14 15:04 | 14-03-14 16:32 | |
Reporter | Kirofus | |||||
Assigned To | XuN | |||||
Priority | normal | Severity | crash | Reproducibility | sometimes | |
Status | resolved | Resolution | fixed | |||
Platform | WIN32 | OS | Windows | OS Version | Server 2012 | |
Product Version | ||||||
Target Version | Fixed in Version | 0.56c Nightly | ||||
Summary | 0002286: SphereServer Crash | |||||
Description | I've got a crash of SphereServer without stack trace, nothing. The last step before the crash was to remove a WorldGemBit from a Spawn. After, the server going up again, I've received a bunch of Bad Spawn point like this... 21:39:ERROR:Bad Spawn point uid=040008d19, id=0 21:39:ERROR:Bad Spawn point uid=04000828d, id=0 21:39:ERROR:Bad Spawn point uid=0400087ae, id=0 21:39:ERROR:Bad Spawn point uid=040008b0f, id=0 | |||||
Additional Information | I will try to reproduce the bug again with SphereSvr.exe -E | |||||
Tags | No tags attached. | |||||
Nightly Version | Automated (specify build number) | |||||
Experimental Flags | DiagonalWalkCheck, NewPositionChecks, Size_Optimise | |||||
Option Flags | None | |||||
Internal Build Number | 1805 | |||||
Attached Files | ||||||
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(0001985) XuN (developer) 12-03-14 00:52 |
How did you remove that worldgembit(s) ? |
(0001986) Kirofus (reporter) 12-03-14 01:00 |
No, but the worldgem bit that I remove was OK few minutes before. I never have this kind of error when I'm alone on my test shard, only with few people. I think It "may" be a problem with the MYSQL library or something like that because I have only these kind of crash on my live server (0.56b) and my test server (0.56c) since I've started to add some logs on commands, speechs and the majority of the dialog's data are coming from a database. Also, when I remove my worldgem bit, I've done a ".remove" command, logged on MySQL. |
(0001987) XuN (developer) 12-03-14 09:01 |
You used .remove in the spawn with script command? ingame you have to use the ., with script you can't, however the problem you are receiving is about spawns without the more1 value correctly filled (wrong ID or empty). Try removing them with this function. [Function DeleteBadSpawns] local.count=0 ForInstances i_worldgem_bit local.type=<qval <type>==t_spawn_char?chardef:itemdef> if !(<serv.<local.type>.<more>>) local.count ++ remove endif endfor Serv.Log Removed <dlocal.count> conflicting spawns. |
(0001998) XuN (developer) 14-03-14 16:32 |
No more anwsers, so I figure out it was fixed so i'm closing it, reopen if the problem persists. |
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Date Modified | Username | Field | Change |
11-03-14 15:04 | Kirofus | New Issue | |
12-03-14 00:52 | XuN | Note Added: 0001985 | |
12-03-14 01:00 | Kirofus | Note Added: 0001986 | |
12-03-14 09:01 | XuN | Note Added: 0001987 | |
14-03-14 16:32 | XuN | Note Added: 0001998 | |
14-03-14 16:32 | XuN | Status | new => resolved |
14-03-14 16:32 | XuN | Fixed in Version | => 0.56c Nightly |
14-03-14 16:32 | XuN | Resolution | open => fixed |
14-03-14 16:32 | XuN | Assigned To | => XuN |
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