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IDProjectCategoryView StatusDate SubmittedLast Update
0002309SphereServerexecutable - windows buildpublic17-04-14 00:2119-04-14 20:01
Reporter-penta- 
Assigned ToXuN 
PrioritynormalSeveritymajorReproducibilityalways
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0002309: TwoHand Weapons Animation Issue
DescriptionAny kind of twohand melee weapon (swords, mace...)shows the ONE-hand animation instead of the TWO-hand animation. This happens only if you attack riding a mount.
Steps To Reproduce1) equip any kind of twohand melee weapon
2) ride a mount
3) attack
Additional Information* Sphere 0.56c compiled at Apr 16 2014 (00:07:04), internal build 0001864.
* Client version 7.0.20.0
TagsNo tags attached.
Nightly VersionAutomated (specify build number)
Experimental FlagsDiagonalWalkCheck, NewPositionChecks, AllowTelnetPacketFilter, DamageTools
Option FlagsCommand_Sysmsgs, FileCommands, NoHouseMuteSpeech, Buffs, NoPrefix
Internal Build Number1864
Attached Files

- Relationships

-  Notes
(0002054)
XuN (developer)
18-04-14 10:55

It seems that packet 0xE2 (New Mobile Animation) has changed, need time to sniff it and decypher how does it work now :)
(0002055)
darksun84 (reporter)
18-04-14 19:05

Maybe i am wrong but by looking at the animation frames with UoFiddler, the two-handed animation attack performed while mounted uses just one hand.
(0002056)
-penta- (reporter)
18-04-14 21:18
edited on: 18-04-14 21:19

Yes, it uses just one hand, but right now the character attacks using the free hand, not the weapon.

(0002059)
XuN (developer)
19-04-14 20:01

Fixed

- Issue History
Date Modified Username Field Change
17-04-14 00:21 -penta- New Issue
18-04-14 10:55 XuN Note Added: 0002054
18-04-14 10:55 XuN Assigned To => XuN
18-04-14 10:55 XuN Status new => acknowledged
18-04-14 19:05 darksun84 Note Added: 0002055
18-04-14 21:18 -penta- Note Added: 0002056
18-04-14 21:19 -penta- Note Edited: 0002056 View Revisions
18-04-14 21:19 -penta- Note Edited: 0002056 View Revisions
19-04-14 20:01 XuN Note Added: 0002059
19-04-14 20:01 XuN Status acknowledged => resolved
19-04-14 20:01 XuN Resolution open => fixed


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