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IDProjectCategoryView StatusDate SubmittedLast Update
0002333SphereServerexecutable - windows buildpublic10-05-14 06:1310-05-14 17:54
ReporterCoruja 
Assigned ToXuN 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version0.56c Nightly 
Summary0002333: NPC frozen when using return 1 on @CombatStart / @CombatAdd
DescriptionIf I use return 1 on @CombatStart / @CombatAdd, this will make the trigger being called over and over. No problem here, the NPC is just trying to start the combat again, but while it's on this loop the NPC won't walk anymore, it will stay 'frozen' on the same tile forever
Additional InformationUsing may 10 nightly build
TagsNo tags attached.
Nightly VersionAutomated (specify build number)
Experimental FlagsNone
Option FlagsNone
Internal Build Number
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- Issue History
Date Modified Username Field Change
10-05-14 06:13 Coruja New Issue
10-05-14 17:54 XuN Status new => resolved
10-05-14 17:54 XuN Fixed in Version => 0.56c Nightly
10-05-14 17:54 XuN Resolution open => fixed
10-05-14 17:54 XuN Assigned To => XuN


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