Anonymous | Login | Signup for a new account | 19-04-25 20:10 CEST | ![]() |
Main | My View | View Issues | Change Log | Roadmap |
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | |||||
ID | Project | Category | View Status | Date Submitted | Last Update | |
0002348 | SphereServer | executable - generic | public | 24-05-14 01:55 | 11-06-14 01:26 | |
Reporter | Kirofus | |||||
Assigned To | Ben | |||||
Priority | normal | Severity | tweak | Reproducibility | always | |
Status | closed | Resolution | no change required | |||
Platform | OS | OS Version | ||||
Product Version | 16-06-2013, 0.56b Prerelease | |||||
Target Version | Fixed in Version | |||||
Summary | 0002348: Be able to pass through tile that are not impassable with height = 0 | |||||
Description | I want to be able with the new walk-check to be able to pass through tile that are not impassable and with a height equal to 0. | |||||
Steps To Reproduce | See situation here: http://kirofus.no-ip.com/stairs.jpg [^] | |||||
Tags | No tags attached. | |||||
Nightly Version | Not Available | |||||
Experimental Flags | None | |||||
Option Flags | None | |||||
Internal Build Number | ||||||
Attached Files | ||||||
![]() |
|
(0002243) Ben (manager) 25-05-14 20:47 |
Is this with your custom map again? You should really look at the height differences of all items(tiles?) that are involved in the character's move. Any tile with surface flag and a height of 0 should be able to be walked on already, but I see here once again you have stairs involved. |
(0002281) Ben (manager) 11-06-14 01:26 |
This is a custom user file issue, not sphere. |
![]() |
|||
Date Modified | Username | Field | Change |
24-05-14 01:55 | Kirofus | New Issue | |
25-05-14 20:47 | Ben | Note Added: 0002243 | |
11-06-14 01:26 | Ben | Note Added: 0002281 | |
11-06-14 01:26 | Ben | Status | new => closed |
11-06-14 01:26 | Ben | Assigned To | => Ben |
11-06-14 01:26 | Ben | Resolution | open => no change required |
Copyright © 2000 - 2010 MantisBT Group |