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| ID | Project | Category | View Status | Date Submitted | Last Update | |
| 0002355 | SphereServer | executable - windows build | public | 28-05-14 20:45 | 31-05-14 17:10 | |
| Reporter | Coruja | |||||
| Assigned To | Ben | |||||
| Priority | normal | Severity | major | Reproducibility | always | |
| Status | resolved | Resolution | fixed | |||
| Platform | OS | OS Version | ||||
| Product Version | ||||||
| Target Version | Fixed in Version | 0.56c Nightly | ||||
| Summary | 0002355: [MAJOR] Latest build with huge problems on LOS | |||||
| Description | On may 28 build, all chars have LOS of 1 tile everything with distance > 1 tile is out of range, and this will cause huge problems on the entire server because ppl can't cast spells, can't use some skills (mining/fishing/etc), can't use many itens (doors/containers), etc probably it's related to this change on build 1941: Change the rest of the call to GetHeightPoint() to GetHeightPoint_New() for testing | |||||
| Tags | No tags attached. | |||||
| Nightly Version | Automated (specify build number) | |||||
| Experimental Flags | None | |||||
| Option Flags | None | |||||
| Internal Build Number | ||||||
| Attached Files | ||||||
Notes |
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(0002255) Coruja (developer) 28-05-14 20:46 edited on: 28-05-14 20:53 |
This only seems to occour using AdvancedLos=0 I changed to AdvancedLos=1 and on a quick test it seems to be fine (at least for now) |
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(0002260) Ben (manager) 31-05-14 17:10 |
The last commit seems to have solved this. Not sure what caused it exactly. |
Issue History |
|||
| Date Modified | Username | Field | Change |
| 28-05-14 20:45 | Coruja | New Issue | |
| 28-05-14 20:46 | Coruja | Note Added: 0002255 | |
| 28-05-14 20:53 | Coruja | Note Edited: 0002255 | View Revisions |
| 31-05-14 17:10 | Ben | Note Added: 0002260 | |
| 31-05-14 17:10 | Ben | Status | new => resolved |
| 31-05-14 17:10 | Ben | Fixed in Version | => 0.56c Nightly |
| 31-05-14 17:10 | Ben | Resolution | open => fixed |
| 31-05-14 17:10 | Ben | Assigned To | => Ben |
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