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IDProjectCategoryView StatusDate SubmittedLast Update
0002362SphereServerexecutable - windows buildpublic12-06-14 06:3406-08-14 05:11
ReporterCoruja 
Assigned ToBen 
PrioritynormalSeveritymajorReproducibilityunable to reproduce
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version0.56c Nightly 
Summary0002362: Strange "Divide by Zero" exceptions on latest builds
DescriptionI have no idea how to debug/reproduce to this, but I updated my live server from may 25 build to jun 11 build and now I'm getting tons of console exception. Already tried using jun 12 build too but the problem persists

on my test server I dont get even a single error, but on live server I got tons of errors :/
Additional Information13:47:DEBUG:__ thread (8284) __ | # | _____ function _____________ | ticks passed from previous function start ______
13:47:DEBUG:>> 8284 | 0 | CWorld::OnTick | +0
13:47:DEBUG:>> 8284 | 1 | CSector::OnTick | +16
13:47:DEBUG:>> 8284 | 2 | CChar::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!)
13:47:DEBUG:>> 8284 | 3 | CChar::Death | +0
13:47:DEBUG:>> 8284 | 4 | CVarDefMap::Empty | +0
13:47:CRITICAL:"Integer: Divide by Zero" (0x2ead3), in CChar::Tick() 0000001 "death"
13:47:DEBUG:__ thread (8284) __ | # | _____ function _____________ | ticks passed from previous function start ______
13:47:DEBUG:>> 8284 | 0 | CWorld::OnTick | +0
13:47:DEBUG:>> 8284 | 1 | CSector::OnTick | +15
13:47:DEBUG:>> 8284 | 2 | CChar::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!)
13:47:DEBUG:>> 8284 | 3 | CChar::Death | +0
13:47:DEBUG:>> 8284 | 4 | CVarDefMap::Empty | +0
13:47:CRITICAL:"Integer: Divide by Zero" (0x2ead3), in CChar::Tick() 0000001 "death"
13:47:DEBUG:__ thread (8284) __ | # | _____ function _____________ | ticks passed from previous function start ______
13:47:DEBUG:>> 8284 | 0 | CWorld::OnTick | +0
13:47:DEBUG:>> 8284 | 1 | CSector::OnTick | +0
13:47:DEBUG:>> 8284 | 2 | CChar::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!)
13:47:DEBUG:>> 8284 | 3 | CChar::Death | +0
13:47:DEBUG:>> 8284 | 4 | CVarDefMap::Empty | +0
TagsNo tags attached.
Nightly VersionAutomated (specify build number)
Experimental FlagsNone
Option FlagsNone
Internal Build Number
Attached Files

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-  Notes
(0002294)
Feeh (developer)
13-06-14 03:51

What is the frequency it happens? (tons = console constant flood?)
There is any known abnormal side effect?
Any specific code that is executed during some char death?

As you stated, in my fresh test server I was not able to reproduce
(0002296)
Coruja (developer)
13-06-14 04:17

some ppl told me about NPCs which doesnt die. The NPC reach HITS=0 but stay alive and frozen without die, probably it's something related to this because the console error tell something about CChar::Tick() 0000001 "death"

I cant reproduce it here too, just found this huge error on logs. Normally my log files have 800kb/day and using this build I got 23mb/8hrs. Visually it's something about 50~100 errors each minute
(0002302)
kn4tseb (reporter)
19-06-14 05:51

i have presented this issue, im using jun 12th revision, and i ve seen it with some npcs with large HP ranges, about more than 3000 max HP.... they die but its more like the npc freezes without dying, and console shows lots tick errors for some time... a few minutes even.. best way to solv it is by removing the npc with .remove command or wait till it finally becomes a corpse..
(0002335)
Feeh (developer)
17-07-14 00:49

Is this still happening?
If yes, any way reproduce the error or still unknown?
What flags are you using?
(0002385)
Coruja (developer)
05-08-14 04:06

Fixed on test build 1991

- Issue History
Date Modified Username Field Change
12-06-14 06:34 Coruja New Issue
13-06-14 03:51 Feeh Note Added: 0002294
13-06-14 04:17 Coruja Note Added: 0002296
19-06-14 05:51 kn4tseb Note Added: 0002302
17-07-14 00:49 Feeh Note Added: 0002335
05-08-14 04:06 Coruja Note Added: 0002385
06-08-14 05:11 Ben Status new => resolved
06-08-14 05:11 Ben Fixed in Version => 0.56c Nightly
06-08-14 05:11 Ben Resolution open => fixed
06-08-14 05:11 Ben Assigned To => Ben


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