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ID | Project | Category | View Status | Date Submitted | Last Update | |
0002362 | SphereServer | executable - windows build | public | 12-06-14 06:34 | 06-08-14 05:11 | |
Reporter | Coruja | |||||
Assigned To | Ben | |||||
Priority | normal | Severity | major | Reproducibility | unable to reproduce | |
Status | resolved | Resolution | fixed | |||
Platform | OS | OS Version | ||||
Product Version | ||||||
Target Version | Fixed in Version | 0.56c Nightly | ||||
Summary | 0002362: Strange "Divide by Zero" exceptions on latest builds | |||||
Description | I have no idea how to debug/reproduce to this, but I updated my live server from may 25 build to jun 11 build and now I'm getting tons of console exception. Already tried using jun 12 build too but the problem persists on my test server I dont get even a single error, but on live server I got tons of errors :/ | |||||
Additional Information | 13:47:DEBUG:__ thread (8284) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:47:DEBUG:>> 8284 | 0 | CWorld::OnTick | +0 13:47:DEBUG:>> 8284 | 1 | CSector::OnTick | +16 13:47:DEBUG:>> 8284 | 2 | CChar::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:47:DEBUG:>> 8284 | 3 | CChar::Death | +0 13:47:DEBUG:>> 8284 | 4 | CVarDefMap::Empty | +0 13:47:CRITICAL:"Integer: Divide by Zero" (0x2ead3), in CChar::Tick() 0000001 "death" 13:47:DEBUG:__ thread (8284) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:47:DEBUG:>> 8284 | 0 | CWorld::OnTick | +0 13:47:DEBUG:>> 8284 | 1 | CSector::OnTick | +15 13:47:DEBUG:>> 8284 | 2 | CChar::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:47:DEBUG:>> 8284 | 3 | CChar::Death | +0 13:47:DEBUG:>> 8284 | 4 | CVarDefMap::Empty | +0 13:47:CRITICAL:"Integer: Divide by Zero" (0x2ead3), in CChar::Tick() 0000001 "death" 13:47:DEBUG:__ thread (8284) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:47:DEBUG:>> 8284 | 0 | CWorld::OnTick | +0 13:47:DEBUG:>> 8284 | 1 | CSector::OnTick | +0 13:47:DEBUG:>> 8284 | 2 | CChar::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:47:DEBUG:>> 8284 | 3 | CChar::Death | +0 13:47:DEBUG:>> 8284 | 4 | CVarDefMap::Empty | +0 | |||||
Tags | No tags attached. | |||||
Nightly Version | Automated (specify build number) | |||||
Experimental Flags | None | |||||
Option Flags | None | |||||
Internal Build Number | ||||||
Attached Files | ||||||
Notes | |
(0002294) Feeh (developer) 13-06-14 03:51 |
What is the frequency it happens? (tons = console constant flood?) There is any known abnormal side effect? Any specific code that is executed during some char death? As you stated, in my fresh test server I was not able to reproduce |
(0002296) Coruja (developer) 13-06-14 04:17 |
some ppl told me about NPCs which doesnt die. The NPC reach HITS=0 but stay alive and frozen without die, probably it's something related to this because the console error tell something about CChar::Tick() 0000001 "death" I cant reproduce it here too, just found this huge error on logs. Normally my log files have 800kb/day and using this build I got 23mb/8hrs. Visually it's something about 50~100 errors each minute |
(0002302) kn4tseb (reporter) 19-06-14 05:51 |
i have presented this issue, im using jun 12th revision, and i ve seen it with some npcs with large HP ranges, about more than 3000 max HP.... they die but its more like the npc freezes without dying, and console shows lots tick errors for some time... a few minutes even.. best way to solv it is by removing the npc with .remove command or wait till it finally becomes a corpse.. |
(0002335) Feeh (developer) 17-07-14 00:49 |
Is this still happening? If yes, any way reproduce the error or still unknown? What flags are you using? |
(0002385) Coruja (developer) 05-08-14 04:06 |
Fixed on test build 1991 |
Issue History | |||
Date Modified | Username | Field | Change |
12-06-14 06:34 | Coruja | New Issue | |
13-06-14 03:51 | Feeh | Note Added: 0002294 | |
13-06-14 04:17 | Coruja | Note Added: 0002296 | |
19-06-14 05:51 | kn4tseb | Note Added: 0002302 | |
17-07-14 00:49 | Feeh | Note Added: 0002335 | |
05-08-14 04:06 | Coruja | Note Added: 0002385 | |
06-08-14 05:11 | Ben | Status | new => resolved |
06-08-14 05:11 | Ben | Fixed in Version | => 0.56c Nightly |
06-08-14 05:11 | Ben | Resolution | open => fixed |
06-08-14 05:11 | Ben | Assigned To | => Ben |
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