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ID | Project | Category | View Status | Date Submitted | Last Update | |
0002414 | SphereServer | executable - generic | public | 30-09-14 11:54 | 13-10-14 17:06 | |
Reporter | Rizz | |||||
Assigned To | XuN | |||||
Priority | normal | Severity | major | Reproducibility | always | |
Status | resolved | Resolution | fixed | |||
Platform | OS | OS Version | ||||
Product Version | ||||||
Target Version | Fixed in Version | 0.56c Nightly | ||||
Summary | 0002414: @hitcheck stops to fire when your opponent hides himself | |||||
Description | @hitcheck doesn't fire when your opponent hides himself (also using attacklast). This is non-sense, if you mind to replace all the combat system with this trigger you should enable the possibility to do that and use cansee/canseelos on sphere_combat. Right now if your opponent hides himself often, you cannot swing... never. To swing you have to double click like a crazy on the char status or spam attacklast to let @hitcheck fires again. | |||||
Tags | No tags attached. | |||||
Nightly Version | Automated (specify build number) | |||||
Experimental Flags | None | |||||
Option Flags | None | |||||
Internal Build Number | 2036 | |||||
Attached Files | ||||||
Notes | |
(0002450) Rizz (reporter) 30-09-14 11:55 |
Is the same if a player move 19 tiles away, @hitcheck stops to fire again. |
(0002453) XuN (developer) 08-10-14 13:49 |
Maybe client limitation? the HitCheck code is placed above these checks so it should not give any problem. |
(0002473) XuN (developer) 13-10-14 17:06 |
Since the trigger is being called before any checks ... the only think I can figure out are 2 things: a) You have something conflicting with this. b) The client won't even try to attack what it cannot see. Hence we can do nothing to help in this situation. |
Issue History | |||
Date Modified | Username | Field | Change |
30-09-14 11:54 | Rizz | New Issue | |
30-09-14 11:55 | Rizz | Note Added: 0002450 | |
08-10-14 13:49 | XuN | Note Added: 0002453 | |
13-10-14 17:06 | XuN | Note Added: 0002473 | |
13-10-14 17:06 | XuN | Status | new => resolved |
13-10-14 17:06 | XuN | Fixed in Version | => 0.56c Nightly |
13-10-14 17:06 | XuN | Resolution | open => fixed |
13-10-14 17:06 | XuN | Assigned To | => XuN |
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