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ID | Project | Category | View Status | Date Submitted | Last Update | |
0002424 | SphereServer | executable - generic | public | 29-10-14 13:01 | 11-04-15 16:12 | |
Reporter | Rizz | |||||
Assigned To | XuN | |||||
Priority | normal | Severity | major | Reproducibility | always | |
Status | resolved | Resolution | fixed | |||
Platform | OS | OS Version | ||||
Product Version | ||||||
Target Version | Fixed in Version | 0.56c Nightly | ||||
Summary | 0002424: Cannot change wartarget dclick on status in warmode | |||||
Description | You cannot change your wartarget doubleclicking on a different char status. | |||||
Steps To Reproduce | 1 warmode 2 attack a npc doubleclicking on his status 3 attack another npc doubleclicking on his status You'll see you won't change the wartarget and you'll continue to attack the first npc | |||||
Tags | No tags attached. | |||||
Nightly Version | Automated (specify build number) | |||||
Experimental Flags | None | |||||
Option Flags | None | |||||
Internal Build Number | 2089 | |||||
Attached Files | ||||||
Notes | |
(0002524) Rizz (reporter) 29-10-14 13:02 |
If i revert to r2056 this works. |
(0002527) XuN (developer) 29-10-14 14:40 |
Cannot replicate with latest build and default scripts. |
(0002529) Rizz (reporter) 29-10-14 23:27 edited on: 29-10-14 23:28 |
Ok is my problem with the scripts. The problem stats here: ON=@ATTACK f_war_targ_clear <src.uid> [FUNCTION f_war_targ_clear] REF1 = <UID> REF2 = <ARGS> FORCHARMEMORYTYPE memory_war_targ IF (<link.uid> != <ref2>) color=<color>&~memory_war_targ if !<color> remove endif endif ENDFOR This is supposed to delete the multi target and keep only one target. Works on build <= 2056 Did i make something wrong or there is a real problem with the build? |
(0002530) XuN (developer) 30-10-14 09:01 |
So what you want is to keep only one attacker and deleting others, right? You might want to try with Attackers instead of memories: ON=@Attack f_war_targ_clear <src> [function f_war_targ_clear] if !(<Attacker>) return 0 endif ref1=<args> for <eval <attacker>-1> 0 ref2=<attacker.<dlocal._for>.uid> if (<ref2.uid>==<uid>) continue endif if (<ref2.isplayer>) continue endif // the rest, who is not me or a player, will be removed from attackers. attacker.delete <ref2> endfor |
(0002531) Rizz (reporter) 30-10-14 11:18 |
I would like to keep the attackers list (so i can make some checks) but then i need to focus only on one wartarg to avoid this problem: 1) you attack A 2) A goes out of range or you just prefer to change your target 3) then you attack B 4) B goes out of range and A comes in again 5) you start to hit A and then when B comes in again you still hit A With previous build i also noticed some problem using attacklast bcuz, in some circustances, you supposed to hit A but you hit B. Players complained bcuz, of course, this always happened when you are near to kill someone and then you shot to the wrong one. Now you are telling me that this beahviour is related to the attackers list, so i'm just wondering if my code works bcuz attackers list is not working on my release. |
(0002532) XuN (developer) 30-10-14 14:02 |
I never said this was related to attacker's list, only suggested you to use it :) I made changes on 'target selection' when added the Threat variable, but they are ONLY applied for NPCs. Attackers list is meant to override periodically the memories and finally get rid of them so, like you would have to do before attackers were implemented, you should work with the idea of having attackers as the base to work on and any other system to be custom... don't rely on memories anymore since they are condemned to die (in attacker's terms at least). Tell me what checks are you using with attackers, I might find you a way to solve your problem using the system anyway. |
(0002533) Rizz (reporter) 30-10-14 18:05 edited on: 30-10-14 18:10 |
Thx XuN for interesting in my case :D I use attackers to made some checks on "who deals more damage and who was the last one". In example in the arena i use this code: ON=@KILL IF (<src.uid> == <argo.ATTACKER.MAX>) IF (<argo.isplayer>) LOCAL.src_punti_arena=<src.account.dTAG.punti_arena> LOCAL.argo_punti_arena=<argo.account.dTAG.punti_arena> LOCAL.src_punti_arena +=1 LOCAL.argo_punti_arena -=2 src.account.TAG.punti_arena=<dLOCAL.src_punti_arena> argo.account.TAG.punti_arena=<dLOCAL.argo_punti_arena> src.sysmessage @021,3,1 You gain 1 point argo.sysmessage @021,3,1 You lose 2 point ENDIF ENDIF I use to prevent players escaping with gate or teleport; example: IF (<src.ATTACKER.LAST> != 0) && (<src.ATTACKER.LAST.ELAPSED> < 20) src.sysmessage You must wait until 20 seconds from your last hit suffered! src.sysmessage Devi attendere 20 secondi dal tuo ultimo colpo subito! src.message <src.ATTACKER.LAST.ELAPSED> return 1 ENDIF src.go 1106,419,-80,2 I use for multiple reward while killing mobs or enemy guildmates ON=@Death IF (<ATTACKER>) FOR y 0 <EVAL <ATTACKER>-1> .... .... ON=@DEATHCORPSE LOCAL.n=1 FOR X 0 <src.attacker> IF (<src.attacker.<eval <LOCAL.X>>.dam> > 0) .... .... These kind of stuff. That's why i would like to keep all the attackers list but only one wartarg. Actually how is working the wartarg? It checks trough the attackers list to find the closest one and than attack? |
(0002534) XuN (developer) 30-10-14 19:44 |
It's an interesting feature to add: ignore a target. Test this build: https://www.dropbox.com/s/k1aqepw37wytzn9/SphereSvr.exe?dl=0 [^] It includes a new 'ignore' variable to attacker's lists, setting it to 1 will make the character to skip this one when looking for a target. Can also be set using argn1=1 inside @CombatAdd. To anwser your question this is the proccess of looking for target (Note that this is a fast adaptation to sphere script, syntax is not going to look similar... is just an orientation): local.closest = 0 // nearest distance of last eligible target. local.threat = 0 // same but for threat, only used if ini's setting is on local.target = 0 //who am i going to attack? for 0 attackers if attacker.x.ignore continue endif local.dist = <attacker dist> if <action> == archery if local.dist > archerymaxdist || local.dist < archerymindist //ini's settings continue endif if target = attacker.x.uid continue endif endif if local.dist > 14 //view sight continue endif if !canseelos attacker.x.uid continue endif if (serv.npcai & npc_ai_threat) && threat < attacker.x.threat local.threat = attacker.x.threat local.closest = attacker.x.distance local.target = attacker.x elseif (local.dist < local.closest) local.closest = attacker.x.distance local.target = attacker.x endif endfor target=<local.target> |
(0002535) Rizz (reporter) 30-10-14 23:38 edited on: 30-10-14 23:47 |
I've tried this way: ON=@ATTACK f_war_targ_clear_v2 <src.uid> [FUNCTION f_war_targ_clear_v2] ref1=<args> //the one i chose to attack if !(<Attacker>) return 0 endif if (<ref1> != <attacker.target>) serv.b debug 1 for (0 <eval <attacker>-1>) ref2=<attacker.<dlocal._for>.uid> if (<ref2.uid>==<uid>) continue endif if (<ref2> != <ref1>) attacker.<dlocal._for>.ignore=1 serv.uid.<attacker.<dlocal._for>>.say ignored: <attacker.<dlocal._for>.ignore> endif endfor endif serv.b target <serv.uid.<attacker.target>.name> But i cannot change war target. Seems i cannot set ignore=1 to the attacker. |
(0002536) XuN (developer) 31-10-14 19:32 edited on: 31-10-14 19:32 |
Try it again, I fixed some issues and made some changes, its working for me. @CombatAdd <--- use this and NOT @Attack if (<attacker>) Argn2=1 // Argn2 is now Ignore, argn1 is default threat (if used). endif Edit: Use the same link, I updated the build in it. |
(0002546) XuN (developer) 02-11-14 10:56 |
I assume this is working fine, reopen if not. |
(0002559) Rizz (reporter) 02-11-14 19:17 |
Tried your script and i downloaded the new sphere from the same link. Still not working at all, i attach a video: https://www.dropbox.com/s/lh6qzwpn55ykrpb/Video_1414955401.wmv?dl=0 [^] (i was not at home so i could not try) |
(0002561) XuN (developer) 04-11-14 16:47 |
Can you download and test again from the same link? I made some changes. |
(0002562) Rizz (reporter) 04-11-14 20:13 |
Same problem plus now sphere gives me error on owner.isplayer |
(0002581) Rizz (reporter) 10-12-14 00:25 |
Any news? |
(0002651) XuN (developer) 24-01-15 19:10 |
Been away for some time, can you tell me what's working and what's not right now with all the current updates? Need you to test in latest builds :) Thanks in advance. |
(0002738) Rizz (reporter) 19-03-15 21:43 |
Still not working. |
(0002739) XuN (developer) 20-03-15 09:41 |
It is working fine to me with latest nightly. Added 2 llamas with 10k hp, placed both at the same distance of 3 tiles and started shooting them, switching from time to time and my character always attacks the correct one. I moved myself to be in a distance of 3 tiles away from one llama and 6 tiles away from the other one and still working. This was tested with a Bow. Using a melee weapon it is slightly different, if you are attacking one that is not in the required range it will automatically find best next target and attacks it regardless of the choosen target coming near to you, so if it comes in range you'll have to attack it again. Not sure if this have to be working this way but its how its and it's been working. |
(0002740) Rizz (reporter) 20-03-15 11:08 |
Yesterday I tried with 2 llamas and one c_man at different distances (but in the same screen of course), once I attacked the first llama was impossible for me to change target. Tested with a fast bow. I will try again. Did you add some script? Anyway in my opinion, target needs to change only on player request otherwise this will result too much messy. In a PVP (where usually you have to change target frequently) you cannot miss the last shot bcuz your opponent runs 3 tiles away from a previous target. Even in PVM. I need to stay on the last target I choese. |
(0002741) XuN (developer) 20-03-15 13:36 |
Target sticks on what you 'dclick' but on certain situations (enemy out of range ie) it switchs to keep hitting obviously, IMO its working fine... I'm using this function to test: [function ble] serv.newnpc c_llama new.hits 10000 new.dex new.p=
|
(0002743) Rizz (reporter) 21-03-15 21:34 |
Tried again: as you can see from the video I am able to hit only the neareast target even if i try to change. https://www.dropbox.com/s/z064w7zbny7rptz/nearest.wmv?dl=0 [^] |
(0002759) Rizz (reporter) 09-04-15 21:31 |
Any news? |
(0002760) XuN (developer) 10-04-15 11:45 |
I'm using the code I pasted in last reply, creating 2 llamas and setting my dex to high values (for fastest testing), I move between both llamas (having both in my attacker list) and distance means nothing. Tell me what .show serv.build gives you because in latest nightly this is not replicable with default script pack. |
(0002761) Rizz (reporter) 11-04-15 13:01 |
I cannot tell you bcuz I deleted that version. I tried the last one (downloaded yesterday) and it works with default scriptpack (the one i tried before didn't work even with the default scripts). So i think this is fixed now. |
(0002763) XuN (developer) 11-04-15 16:12 |
I hate you, I was going crazy for a bug already fixed! Closing this :) |
Issue History | |||
Date Modified | Username | Field | Change |
29-10-14 13:01 | Rizz | New Issue | |
29-10-14 13:02 | Rizz | Note Added: 0002524 | |
29-10-14 14:40 | XuN | Note Added: 0002527 | |
29-10-14 23:27 | Rizz | Note Added: 0002529 | |
29-10-14 23:28 | Rizz | Note Edited: 0002529 | View Revisions |
30-10-14 09:01 | XuN | Note Added: 0002530 | |
30-10-14 11:18 | Rizz | Note Added: 0002531 | |
30-10-14 14:02 | XuN | Note Added: 0002532 | |
30-10-14 18:05 | Rizz | Note Added: 0002533 | |
30-10-14 18:08 | Rizz | Note Edited: 0002533 | View Revisions |
30-10-14 18:10 | Rizz | Note Edited: 0002533 | View Revisions |
30-10-14 19:44 | XuN | Note Added: 0002534 | |
30-10-14 23:38 | Rizz | Note Added: 0002535 | |
30-10-14 23:47 | Rizz | Note Edited: 0002535 | View Revisions |
31-10-14 19:32 | XuN | Note Added: 0002536 | |
31-10-14 19:32 | XuN | Note Edited: 0002536 | View Revisions |
02-11-14 10:56 | XuN | Note Added: 0002546 | |
02-11-14 10:56 | XuN | Status | new => resolved |
02-11-14 10:56 | XuN | Fixed in Version | => 0.56c Nightly |
02-11-14 10:56 | XuN | Resolution | open => fixed |
02-11-14 10:56 | XuN | Assigned To | => XuN |
02-11-14 19:17 | Rizz | Note Added: 0002559 | |
02-11-14 19:17 | Rizz | Status | resolved => feedback |
02-11-14 19:17 | Rizz | Resolution | fixed => reopened |
04-11-14 16:47 | XuN | Note Added: 0002561 | |
04-11-14 20:13 | Rizz | Note Added: 0002562 | |
04-11-14 20:13 | Rizz | Status | feedback => assigned |
10-12-14 00:25 | Rizz | Note Added: 0002581 | |
29-12-14 21:45 | Terrikate | Issue Monitored: Terrikate | |
24-01-15 19:10 | XuN | Note Added: 0002651 | |
19-03-15 21:43 | Rizz | Note Added: 0002738 | |
20-03-15 09:41 | XuN | Note Added: 0002739 | |
20-03-15 11:08 | Rizz | Note Added: 0002740 | |
20-03-15 13:36 | XuN | Note Added: 0002741 | |
21-03-15 21:34 | Rizz | Note Added: 0002743 | |
09-04-15 21:31 | Rizz | Note Added: 0002759 | |
10-04-15 11:45 | XuN | Note Added: 0002760 | |
11-04-15 13:01 | Rizz | Note Added: 0002761 | |
11-04-15 16:12 | XuN | Note Added: 0002763 | |
11-04-15 16:12 | XuN | Status | assigned => resolved |
11-04-15 16:12 | XuN | Resolution | reopened => fixed |
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