View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0002466SphereServerexecutable - genericpublic27-01-15 00:5031-01-15 17:07
ReporterTerrikate 
Assigned ToBen 
PrioritynormalSeveritytweakReproducibilityrandom
StatusclosedResolutionno change required 
PlatformOSOS Version
Product Version0.56c Nightly 
Target Version0.56c NightlyFixed in Version 
Summary0002466: Alchemy spends more resources when fail than it costs to make the potion
DescriptionSame with Cartography
Steps To ReproduceEFFECT=0.0,100.0
TagsNo tags attached.
Nightly VersionAutomated (specify build number)
Experimental FlagsNone
Option FlagsNone
Internal Build Number
Attached Files

- Relationships

-  Notes
(0002655)
Ben (manager)
27-01-15 01:16

Since all crafting skills use the same code, it can't be just those 2 skills...
(0002656)
Terrikate (developer)
27-01-15 01:33

I know... it is logical that also fail since they are based on the same system. They are the only ones I could try...
(0002664)
Ben (manager)
31-01-15 17:07

you need to change your EFFECT= line to a value of 0,100 and not 0.0,100.0
As you should know, decimals are usually ignored so using this value makes you have a 0 to 1000 % consume on fail.
There is a note in the comment at the top of sphere_skill.scp that reads:
EFFECT=0,100
// Healing: Effect of bandages
// Crafting Skills: Percentage of resources lost on failure.

I could change it to have a limit of 100%, but I'd rather leave it open incase someone wants to go above that limit.

- Issue History
Date Modified Username Field Change
27-01-15 00:50 Terrikate New Issue
27-01-15 01:16 Ben Note Added: 0002655
27-01-15 01:33 Terrikate Note Added: 0002656
31-01-15 17:07 Ben Note Added: 0002664
31-01-15 17:07 Ben Status new => closed
31-01-15 17:07 Ben Assigned To => Ben
31-01-15 17:07 Ben Resolution open => no change required


Copyright © 2000 - 2010 MantisBT Group
Powered by Mantis Bugtracker