Anonymous | Login | Signup for a new account | 03-12-24 05:53 CET |
Main | My View | View Issues | Change Log | Roadmap |
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | |||||
ID | Project | Category | View Status | Date Submitted | Last Update | |
0002498 | SphereServer | executable - windows build | public | 27-03-15 04:26 | 27-03-15 08:37 | |
Reporter | lazarus | |||||
Assigned To | XuN | |||||
Priority | normal | Severity | major | Reproducibility | always | |
Status | resolved | Resolution | fixed | |||
Platform | Windows | OS | Windows 7 | OS Version | 7 | |
Product Version | ||||||
Target Version | Fixed in Version | 0.56c Nightly | ||||
Summary | 0002498: ON=@Death function working bad (threads) | |||||
Description | REV 2233 blank server Just kill a NPC and you get some thread errors: Same with players. 00:19:DEBUG:__ thread (8196) __ | # | _____ function _____________ | ticks passed from previous function start ______ 00:19:DEBUG:>> 8196 | 0 | CWorld::OnTick | +0 00:19:DEBUG:>> 8196 | 1 | CSector::OnTick | +0 00:19:DEBUG:>> 8196 | 2 | CChar::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!) 00:19:DEBUG:>> 8196 | 3 | CChar::Death | +0 00:19:DEBUG:>> 8196 | 4 | CVarDefMap::Empty | +0 00:19:CRITICAL:"Access Violation" (0x1dc45), in CChar::Tick() 0000001 "death" 00:20:1:'admin1' commands 'str 4000'=1 00:20:DEBUG:__ thread (8196) __ | # | _____ function _____________ | ticks passed from previous function start ______ 00:20:DEBUG:>> 8196 | 0 | CWorld::OnTick | +0 00:20:DEBUG:>> 8196 | 1 | CSector::OnTick | +0 00:20:DEBUG:>> 8196 | 2 | CChar::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!) 00:20:DEBUG:>> 8196 | 3 | CChar::Death | +0 00:20:DEBUG:>> 8196 | 4 | CVarDefMap::Empty | +0 00:20:CRITICAL:"Access Violation" (0x1dc45), in CChar::Tick() 0000001 "death" 00:20:DEBUG:__ thread (8196) __ | # | _____ function _____________ | ticks passed from previous function start ______ 00:20:DEBUG:>> 8196 | 0 | CWorld::OnTick | +0 00:20:DEBUG:>> 8196 | 1 | CSector::OnTick | +0 00:20:DEBUG:>> 8196 | 2 | CChar::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!) 00:20:DEBUG:>> 8196 | 3 | CChar::Death | +0 00:20:DEBUG:>> 8196 | 4 | CVarDefMap::Empty | +16 00:20:CRITICAL:"Access Violation" (0x1dc45), in CChar::Tick() 0000001 "death" | |||||
Steps To Reproduce | -Open server -Kill NPC -On Death functions call. -Thread problems. | |||||
Tags | No tags attached. | |||||
Nightly Version | Not Available | |||||
Experimental Flags | None | |||||
Option Flags | None | |||||
Internal Build Number | 2233 | |||||
Attached Files | ||||||
Notes | |
(0002756) XuN (developer) 27-03-15 08:37 |
Fixed, also moved NPC_CleanOwners() under the bonded check to avoid forgeting their masters. |
Issue History | |||
Date Modified | Username | Field | Change |
27-03-15 04:26 | lazarus | New Issue | |
27-03-15 08:37 | XuN | Note Added: 0002756 | |
27-03-15 08:37 | XuN | Status | new => resolved |
27-03-15 08:37 | XuN | Fixed in Version | => 0.56c Nightly |
27-03-15 08:37 | XuN | Resolution | open => fixed |
27-03-15 08:37 | XuN | Assigned To | => XuN |
Copyright © 2000 - 2010 MantisBT Group |