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| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0001976 | SphereServer | executable - windows build | public | 15-06-11 16:15 | 06-08-13 02:15 |
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| Reporter | xantier | |
| Assigned To | | |
| Priority | normal | Severity | tweak | Reproducibility | have not tried |
| Status | closed | Resolution | no change required | |
| Platform | | OS | | OS Version | |
| Product Version | | |
| Target Version | | Fixed in Version | | |
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| Summary | 0001976: memory_war_targ = memory_iaggressor ? |
| Description | In an active battle, it is important to know who the starter/aggressor of battle is for many checks like calling guards, bounty hunting, notoriety system. current iaggressor memory works like war_targ. i mean when you do a war/peace toggle, iaggressor memory vanishes. but actually, it must work like memory_fight, until death or retreat the battle. and that problem makes me disassemble sphereserver and change its mechanism by just deleting the line that removes memory_iaggressor from internal war/peace function. but i'm a bit tired of doing this on every build. i hope i could explain what i mean. |
| Tags | No tags attached. |
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| Nightly Version | Automated (specify build number) |
| Experimental Flags | None |
| Option Flags | None |
| Internal Build Number | |
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| Attached Files | |
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