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IDProjectCategoryView StatusDate SubmittedLast Update
0001976SphereServerexecutable - windows buildpublic15-06-11 16:1506-08-13 02:15
Reporterxantier 
Assigned To 
PrioritynormalSeveritytweakReproducibilityhave not tried
StatusclosedResolutionno change required 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0001976: memory_war_targ = memory_iaggressor ?
DescriptionIn an active battle, it is important to know who the starter/aggressor of battle is for many checks like calling guards, bounty hunting, notoriety system. current iaggressor memory works like war_targ. i mean when you do a war/peace toggle, iaggressor memory vanishes. but actually, it must work like memory_fight, until death or retreat the battle. and that problem makes me disassemble sphereserver and change its mechanism by just deleting the line that removes memory_iaggressor from internal war/peace function. but i'm a bit tired of doing this on every build. i hope i could explain what i mean.
TagsNo tags attached.
Nightly VersionAutomated (specify build number)
Experimental FlagsNone
Option FlagsNone
Internal Build Number
Attached Files

- Relationships
duplicate of 0001791closed Memory_Iaggressor must be changed 

-  Notes
(0001392)
xantier (reporter)
25-09-12 18:10

this is still on, sometimes iaggressor memory isn't even equipped on fight and still can be deleted on war peace.

- Issue History
Date Modified Username Field Change
15-06-11 16:15 xantier New Issue
19-06-11 02:47 MrSugarCube Status new => resolved
19-06-11 02:47 MrSugarCube Fixed in Version => 0.56c Nightly
19-06-11 02:47 MrSugarCube Resolution open => fixed
19-06-11 02:47 MrSugarCube Assigned To => MrSugarCube
24-06-11 01:56 MrSugarCube Relationship added duplicate of 0001791
25-09-12 18:10 xantier Note Added: 0001392
25-09-12 18:10 xantier Status resolved => feedback
25-09-12 18:10 xantier Resolution fixed => reopened
06-08-13 02:15 Ben Status feedback => closed
06-08-13 02:15 Ben Assigned To MrSugarCube =>
06-08-13 02:15 Ben Resolution reopened => no change required
06-08-13 02:15 Ben Fixed in Version 0.56c Nightly =>


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