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IDProjectCategoryView StatusDate SubmittedLast Update
0001509SphereServerexecutable - genericpublic03-09-08 11:2321-09-12 00:11
Reporterdzhony 
Assigned ToTerrikate 
PrioritynormalSeveritytrivialReproducibilityalways
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version0.56c Nightly 
Summary0001509: Blood with timer -1
DescriptionBlood, created during carving a body of a player char (or nonplayer human char), has timer -1, so it never disappear, if not deleted manually. The blood it is all about, has DispIDDec 7409.
TagsNo tags attached.
Nightly Version08-02-2008
Experimental FlagsNew_Triggers, Size_Optimise, DamageTools, NPCAct_Triggers
Option FlagsCommand_Sysmsgs, OSIMultiSight, NoItemNaming, NoHouseMuteSpeech, NoPrefix, DyeType
Internal Build Number
Attached Files

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-  Notes
(0000082)
nazghul (developer)
03-09-08 11:41

this was already reported on the old bugtracker.

Funny enough, the server _should_ set the timer correctly. The code does _not_ support setting it to -1 - at least I was unable to find any reason for it (nevertheless, it's reproducable - sometimes!)

I guess we're stuck to a workaround (sth like "@create timerf 1,timer=5" or sth.)
(0000735)
Mirravin (reporter)
28-10-10 16:32

It seems, that this can be market as fixed.

- Issue History
Date Modified Username Field Change
03-09-08 11:23 dzhony New Issue
03-09-08 11:23 dzhony Nightly Version => 08-02-2008
03-09-08 11:23 dzhony Experimental Flags => New_Triggers, Size_Optimise, DamageTools, NPCAct_Triggers
03-09-08 11:23 dzhony Option Flags => Command_Sysmsgs, OSIMultiSight, NoItemNaming, NoHouseMuteSpeech, NoPrefix, DyeType
03-09-08 11:41 nazghul Note Added: 0000082
28-10-10 16:32 Mirravin Note Added: 0000735
21-09-12 00:11 Terrikate Status new => resolved
21-09-12 00:11 Terrikate Fixed in Version => 0.56c Nightly
21-09-12 00:11 Terrikate Resolution open => fixed
21-09-12 00:11 Terrikate Assigned To => Terrikate


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