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| ID | Project | Category | View Status | Date Submitted | Last Update | |
| 0001552 | SphereServer | executable - generic | public | 17-11-08 17:43 | 22-04-14 18:31 | |
| Reporter | Coruja | |||||
| Assigned To | Ben | |||||
| Priority | normal | Severity | major | Reproducibility | always | |
| Status | closed | Resolution | no change required | |||
| Platform | OS | OS Version | ||||
| Product Version | ||||||
| Target Version | Fixed in Version | |||||
| Summary | 0001552: Injection and ",hide" exploit | |||||
| Description | ,hide is a injection function that remove a item only on player screen, like "removefromview", but works only for this player. And this is a problem, because ppl use this on house impassable items (crates, metal chests, kegs, etc) to walk over the "invisible" item. Yea, I don't know how, but the player can walk over the item, no matter if the player is the house owner or not. Last week I jailed a player walking over a tower DOOR. He simply walked over the front door without open it :O PS: This player doesn't have any access on the house, and can't open the door, but can walk throught the door using this exploit. Maybe a return of injection exploits part 2? Or just a unfixed old injection exploit? | |||||
| Tags | No tags attached. | |||||
| Nightly Version | 09-09-2008 | |||||
| Experimental Flags | DiagonalWalkCheck, NewPositionChecks, WalkCheck | |||||
| Option Flags | OSIMultiSight | |||||
| Internal Build Number | ||||||
| Attached Files | ||||||
Notes |
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(0000137) Coruja (developer) 17-11-08 17:49 |
Oh and ",hide" probably doesn't act like a normal "removefromview". The removefromview function remove the item on player screen but continue not allowing the player pass through the invisible item. But ,hide remove the item on screen but allow walk over it without problems. |
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(0000138) torfo (administrator) 29-11-08 19:20 |
Without any further infos it will be hard to fix it. If you have access to the injection DLL or a complete packetlog pls send it to any dev (e.g. torfo@uo.torfo.org) Do not post it here^^ |
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(0000140) Balrog (reporter) 10-12-08 01:08 |
Does sphere check the walk packet when the player is walking over a dinamic item? You can't walk over multi walls if the server is configured OK, so you mustn't walk over a dinamic item that is suposed to block walk. |
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(0000142) Shadow_Dragon (developer) 22-12-08 08:47 |
Maybe, Bad tiledata? |
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(0000146) Invernizzi (reporter) 07-01-09 13:41 |
Plus, this command can be used on locked doors too. |
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(0002078) Ben (manager) 22-04-14 18:31 |
No one has complained about this in years... must not be a problem anymore. |
Issue History |
|||
| Date Modified | Username | Field | Change |
| 17-11-08 17:43 | Coruja | New Issue | |
| 17-11-08 17:43 | Coruja | Nightly Version | => 09-09-2008 |
| 17-11-08 17:43 | Coruja | Experimental Flags | => DiagonalWalkCheck, NewPositionChecks, WalkCheck |
| 17-11-08 17:43 | Coruja | Option Flags | => OSIMultiSight |
| 17-11-08 17:49 | Coruja | Note Added: 0000137 | |
| 29-11-08 19:20 | torfo | Note Added: 0000138 | |
| 10-12-08 01:08 | Balrog | Note Added: 0000140 | |
| 22-12-08 08:47 | Shadow_Dragon | Note Added: 0000142 | |
| 07-01-09 13:41 | Invernizzi | Note Added: 0000146 | |
| 22-04-14 18:31 | Ben | Note Added: 0002078 | |
| 22-04-14 18:31 | Ben | Status | new => closed |
| 22-04-14 18:31 | Ben | Assigned To | => Ben |
| 22-04-14 18:31 | Ben | Resolution | open => no change required |
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