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IDProjectCategoryView StatusDate SubmittedLast Update
0001552SphereServerexecutable - genericpublic17-11-08 17:4322-04-14 18:31
ReporterCoruja 
Assigned ToBen 
PrioritynormalSeveritymajorReproducibilityalways
StatusclosedResolutionno change required 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0001552: Injection and ",hide" exploit
Description,hide is a injection function that remove a item only on player screen, like "removefromview", but works only for this player.

And this is a problem, because ppl use this on house impassable items (crates, metal chests, kegs, etc) to walk over the "invisible" item. Yea, I don't know how, but the player can walk over the item, no matter if the player is the house owner or not.

Last week I jailed a player walking over a tower DOOR. He simply walked over the front door without open it :O
PS: This player doesn't have any access on the house, and can't open the door, but can walk throught the door using this exploit.

Maybe a return of injection exploits part 2? Or just a unfixed old injection exploit?
TagsNo tags attached.
Nightly Version09-09-2008
Experimental FlagsDiagonalWalkCheck, NewPositionChecks, WalkCheck
Option FlagsOSIMultiSight
Internal Build Number
Attached Files

- Relationships

-  Notes
(0000137)
Coruja (developer)
17-11-08 17:49

Oh and ",hide" probably doesn't act like a normal "removefromview".
The removefromview function remove the item on player screen but continue not allowing the player pass through the invisible item. But ,hide remove the item on screen but allow walk over it without problems.
(0000138)
torfo (administrator)
29-11-08 19:20

Without any further infos it will be hard to fix it. If you have access to the injection DLL or a complete packetlog pls send it to any dev (e.g. torfo@uo.torfo.org)
Do not post it here^^
(0000140)
Balrog (reporter)
10-12-08 01:08

Does sphere check the walk packet when the player is walking over a dinamic item? You can't walk over multi walls if the server is configured OK, so you mustn't walk over a dinamic item that is suposed to block walk.
(0000142)
Shadow_Dragon (developer)
22-12-08 08:47

Maybe, Bad tiledata?
(0000146)
Invernizzi (reporter)
07-01-09 13:41

Plus, this command can be used on locked doors too.
(0002078)
Ben (manager)
22-04-14 18:31

No one has complained about this in years... must not be a problem anymore.

- Issue History
Date Modified Username Field Change
17-11-08 17:43 Coruja New Issue
17-11-08 17:43 Coruja Nightly Version => 09-09-2008
17-11-08 17:43 Coruja Experimental Flags => DiagonalWalkCheck, NewPositionChecks, WalkCheck
17-11-08 17:43 Coruja Option Flags => OSIMultiSight
17-11-08 17:49 Coruja Note Added: 0000137
29-11-08 19:20 torfo Note Added: 0000138
10-12-08 01:08 Balrog Note Added: 0000140
22-12-08 08:47 Shadow_Dragon Note Added: 0000142
07-01-09 13:41 Invernizzi Note Added: 0000146
22-04-14 18:31 Ben Note Added: 0002078
22-04-14 18:31 Ben Status new => closed
22-04-14 18:31 Ben Assigned To => Ben
22-04-14 18:31 Ben Resolution open => no change required


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