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| ID | Project | Category | View Status | Date Submitted | Last Update | |
| 0001561 | SphereServer | executable - generic | public | 02-01-09 00:56 | 09-03-15 00:28 | |
| Reporter | pyromapes2k | |||||
| Assigned To | Ben | |||||
| Priority | normal | Severity | major | Reproducibility | always | |
| Status | resolved | Resolution | unable to reproduce | |||
| Platform | OS | OS Version | ||||
| Product Version | ||||||
| Target Version | Fixed in Version | 0.56c Nightly | ||||
| Summary | 0001561: COMBAT_USE_RESISTANCE Causing Double Damage | |||||
| Description | // COMBAT_USE_RESISTANCE 00008 // use character props RES* against oldfashioned damage types If this this is [i]not[/i] set while using COMBAT_SPECIALDAMAGE then any value in the damage tags acts as if it is doubled. i.e. tag.firedamage = 50 this will do 100 extra fire damage if COMBAT_USE_RESISTANCE is not set. It will only do 50 otherwise. | |||||
| Tags | No tags attached. | |||||
| Nightly Version | 09-09-2008 | |||||
| Experimental Flags | None | |||||
| Option Flags | None | |||||
| Internal Build Number | ||||||
| Attached Files | ||||||
Notes |
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(0002727) Ben (manager) 09-03-15 00:28 |
Since a lot of the combat system was redone since this report, I'm closing this. If this problem still exist, just reopen. |
Issue History |
|||
| Date Modified | Username | Field | Change |
| 02-01-09 00:56 | pyromapes2k | New Issue | |
| 02-01-09 00:56 | pyromapes2k | Nightly Version | => 09-09-2008 |
| 02-01-09 00:56 | pyromapes2k | Experimental Flags | => None |
| 02-01-09 00:56 | pyromapes2k | Option Flags | => None |
| 09-03-15 00:28 | Ben | Note Added: 0002727 | |
| 09-03-15 00:28 | Ben | Status | new => resolved |
| 09-03-15 00:28 | Ben | Fixed in Version | => 0.56c Nightly |
| 09-03-15 00:28 | Ben | Resolution | open => unable to reproduce |
| 09-03-15 00:28 | Ben | Assigned To | => Ben |
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