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ID | Project | Category | View Status | Date Submitted | Last Update | |
0001561 | SphereServer | executable - generic | public | 02-01-09 00:56 | 09-03-15 00:28 | |
Reporter | pyromapes2k | |||||
Assigned To | Ben | |||||
Priority | normal | Severity | major | Reproducibility | always | |
Status | resolved | Resolution | unable to reproduce | |||
Platform | OS | OS Version | ||||
Product Version | ||||||
Target Version | Fixed in Version | 0.56c Nightly | ||||
Summary | 0001561: COMBAT_USE_RESISTANCE Causing Double Damage | |||||
Description | // COMBAT_USE_RESISTANCE 00008 // use character props RES* against oldfashioned damage types If this this is [i]not[/i] set while using COMBAT_SPECIALDAMAGE then any value in the damage tags acts as if it is doubled. i.e. tag.firedamage = 50 this will do 100 extra fire damage if COMBAT_USE_RESISTANCE is not set. It will only do 50 otherwise. | |||||
Tags | No tags attached. | |||||
Nightly Version | 09-09-2008 | |||||
Experimental Flags | None | |||||
Option Flags | None | |||||
Internal Build Number | ||||||
Attached Files | ||||||
Notes | |
(0002727) Ben (manager) 09-03-15 00:28 |
Since a lot of the combat system was redone since this report, I'm closing this. If this problem still exist, just reopen. |
Issue History | |||
Date Modified | Username | Field | Change |
02-01-09 00:56 | pyromapes2k | New Issue | |
02-01-09 00:56 | pyromapes2k | Nightly Version | => 09-09-2008 |
02-01-09 00:56 | pyromapes2k | Experimental Flags | => None |
02-01-09 00:56 | pyromapes2k | Option Flags | => None |
09-03-15 00:28 | Ben | Note Added: 0002727 | |
09-03-15 00:28 | Ben | Status | new => resolved |
09-03-15 00:28 | Ben | Fixed in Version | => 0.56c Nightly |
09-03-15 00:28 | Ben | Resolution | open => unable to reproduce |
09-03-15 00:28 | Ben | Assigned To | => Ben |
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