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IDProjectCategoryView StatusDate SubmittedLast Update
0001561SphereServerexecutable - genericpublic02-01-09 00:5609-03-15 00:28
Reporterpyromapes2k 
Assigned ToBen 
PrioritynormalSeveritymajorReproducibilityalways
StatusresolvedResolutionunable to reproduce 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version0.56c Nightly 
Summary0001561: COMBAT_USE_RESISTANCE Causing Double Damage
Description// COMBAT_USE_RESISTANCE 00008 // use character props RES* against oldfashioned damage types

If this this is [i]not[/i] set while using COMBAT_SPECIALDAMAGE then any value in the damage tags acts as if it is doubled.

i.e.

tag.firedamage = 50
this will do 100 extra fire damage if COMBAT_USE_RESISTANCE is not set. It will only do 50 otherwise.
TagsNo tags attached.
Nightly Version09-09-2008
Experimental FlagsNone
Option FlagsNone
Internal Build Number
Attached Files

- Relationships

-  Notes
(0002727)
Ben (manager)
09-03-15 00:28

Since a lot of the combat system was redone since this report, I'm closing this.
If this problem still exist, just reopen.

- Issue History
Date Modified Username Field Change
02-01-09 00:56 pyromapes2k New Issue
02-01-09 00:56 pyromapes2k Nightly Version => 09-09-2008
02-01-09 00:56 pyromapes2k Experimental Flags => None
02-01-09 00:56 pyromapes2k Option Flags => None
09-03-15 00:28 Ben Note Added: 0002727
09-03-15 00:28 Ben Status new => resolved
09-03-15 00:28 Ben Fixed in Version => 0.56c Nightly
09-03-15 00:28 Ben Resolution open => unable to reproduce
09-03-15 00:28 Ben Assigned To => Ben


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