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IDProjectCategoryView StatusDate SubmittedLast Update
0001562SphereServerexecutable - genericpublic02-01-09 01:0005-03-15 16:38
Reporterpyromapes2k 
Assigned ToCoruja 
PrioritynormalSeveritymajorReproducibilityalways
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version0.56c Nightly 
Summary0001562: Res* damage reduction
DescriptionIf Res* values (such as ResFire) exceed 100 they begin to decrease physical damage and as the value grows higher it instead starts increasing damage.

Example:

Tag.Firedamage = 100 //dealing 100 extra damage per hit

Enemies ResFire = 100
Enemy Takes: 0 extra damage

Enemies ResFire = 110
Enemy Takes: 0 extra damage and physical damage is also reduced

Enemies ResFire = 500
Enemy Takes: 300 extra damage

Enemies ResFire = 1000
Enemy Takes: 1500 extra damage


Resfire needs to just count as 100 regardless after it reaches or exceeds the 100 mark.
TagsNo tags attached.
Nightly Version09-09-2008
Experimental FlagsNone
Option FlagsNone
Internal Build Number
Attached Files

- Relationships

-  Notes
(0000173)
dzhony (reporter)
01-03-09 08:48

On our shard, we have a slightly different solution ... if the resist is exceeding some value, instead of decreasing the damage to the creature, it would heal the creature. e.g. the fire elemental absorbes the fire of the fireball spell, which leads to increase the elemental's mass :)
(0000178)
pyromapes2k (reporter)
02-03-09 00:03

Yes, but if it starts increasing damage then res* stats cannot be used to do such a thing otherwise they would bug up.

The only way to then do it is to re-script the entire thing yourself with the default option turned off.

Shouldn't res* after 100 do nothing by default rather than having a third erratic effect?
(0002723)
XuN (developer)
05-03-15 16:38

Should be fixed with the recent changes on combat engine.

- Issue History
Date Modified Username Field Change
02-01-09 01:00 pyromapes2k New Issue
02-01-09 01:00 pyromapes2k Nightly Version => 09-09-2008
02-01-09 01:00 pyromapes2k Experimental Flags => None
02-01-09 01:00 pyromapes2k Option Flags => None
01-03-09 08:48 dzhony Note Added: 0000173
02-03-09 00:03 pyromapes2k Note Added: 0000178
05-03-15 16:38 XuN Note Added: 0002723
05-03-15 16:38 XuN Status new => resolved
05-03-15 16:38 XuN Fixed in Version => 0.56c Nightly
05-03-15 16:38 XuN Resolution open => fixed
05-03-15 16:38 XuN Assigned To => Coruja


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