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IDProjectCategoryView StatusDate SubmittedLast Update
0001750SphereServerexecutable - linux buildpublic13-05-10 23:0015-05-10 17:08
ReporterHOCOK 
Assigned To 
PrioritynormalSeverityminorReproducibilitysometimes
StatusclosedResolutionno change required 
PlatformOSOS Version
Product Version0.56c Nightly 
Target VersionFixed in Version 
Summary0001750: GM robe in npc loot
DescriptionSometimes, randomly..

If NPC has:

ON=@NpcRestock
   ITEM={ rich_monster_backpack 1 filthy_rich_monster_backpack 3 }
   ITEM={ rich_gold_pile 1 filthy_rich_gold_pile 3 }
   ITEM={ rich_gold_pile 1 filthy_rich_gold_pile 3 }
   ITEM={ rich_gold_pile 1 filthy_rich_gold_pile 3 }
   ITEM={ rich_gold_pile 1 filthy_rich_gold_pile 3 }
   ITEM={ rich_gold_pile 1 }
   ITEM={ rich_gold_pile 1 }
   ITEM={ rich_gold_pile 1 }

some thing like this random gold loot, then some times randomly in npc corpse you can found random items, for example:

GM robe, Seer robe, Walls, Lava, Water, Stairs, Ankh, etc.

This item can be picked up, and almost all players put them in to ground, and those items stay there forever., but some players put them in houses, in some ways etc.

Need to review c++ code and understand why/how it can happen..
TagsNo tags attached.
Nightly VersionNot Available
Experimental FlagsNone
Option FlagsNone
Internal Build Number
Attached Files

- Relationships

-  Notes
(0000468)
MrSugarCube (administrator)
15-05-10 17:08

"ITEM={ rich_gold_pile 1 }" should be "ITEM=rich_gold_pile"

If there are two values, a random value will be selected between them.

- Issue History
Date Modified Username Field Change
13-05-10 23:00 HOCOK New Issue
13-05-10 23:00 HOCOK Nightly Version => Not Available
13-05-10 23:00 HOCOK Experimental Flags => None
13-05-10 23:00 HOCOK Option Flags => None
15-05-10 17:08 MrSugarCube Status new => closed
15-05-10 17:08 MrSugarCube Note Added: 0000468
15-05-10 17:08 MrSugarCube Resolution open => no change required
14-11-10 19:54 MrSugarCube Category executable - linux => executable - linux build


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