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IDProjectCategoryView StatusDate SubmittedLast Update
0001754SphereServerexecutable - genericpublic20-05-10 03:1525-05-10 01:32
Reporteralex 
Assigned ToMrSugarCube 
PrioritynormalSeveritymajorReproducibilityalways
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version20-09-2009, 0.56b Prerelease 
Target VersionFixed in Version0.56c Nightly 
Summary0001754: AR value doesn't update on armor damage
Descriptionit seems sphere performs an AR value lookup "on equip" and never updates as it gets damaged... you have to unequip and re-equip it to get the AR value updated.

how to reproduce:

1) equip a platemail chest
2) .xshow ar <click your character> (take note of your AR value)
2) do a couple of .xdamage 1000 <click your platemail chest> and see how the durability tooltip of platemail updates (eg: durability: 44/50)
4) .xshow ar <click your character> (see how the AR value is the same as in step 0000002, but it should be less now that platemail is damaged)
5) unequip the platemail, and equip it again
6) .xshow ar <click your character> (see how the AR value now gets updated

TagsNo tags attached.
Nightly Version20-09-2009
Experimental FlagsNone
Option FlagsNone
Internal Build Number
Attached Files

- Relationships

-  Notes
(0000473)
alex (reporter)
23-05-10 00:31

oh, just found a workaround for this issue:

on=@gethit
modar = <modar>

this forces sphere to recalculate the <AR> value on each hit.
it might be overwhelming, but it works just fine as a workaround.

- Issue History
Date Modified Username Field Change
20-05-10 03:15 alex New Issue
20-05-10 03:15 alex Nightly Version => 20-09-2009
20-05-10 03:15 alex Experimental Flags => None
20-05-10 03:15 alex Option Flags => None
23-05-10 00:31 alex Note Added: 0000473
25-05-10 01:32 MrSugarCube Status new => resolved
25-05-10 01:32 MrSugarCube Fixed in Version => 0.56c Nightly
25-05-10 01:32 MrSugarCube Resolution open => fixed
25-05-10 01:32 MrSugarCube Assigned To => MrSugarCube


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