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ID | Project | Category | View Status | Date Submitted | Last Update | |
0001794 | SphereServer | new feature request | public | 11-08-10 07:58 | 09-10-10 16:28 | |
Reporter | xantier | |||||
Assigned To | ShiryuX | |||||
Priority | normal | Severity | minor | Reproducibility | always | |
Status | resolved | Resolution | no change required | |||
Platform | OS | OS Version | ||||
Product Version | 0.56c Nightly | |||||
Target Version | Fixed in Version | 0.56c Nightly | ||||
Summary | 0001794: Permared or Nondecaykills or something like that. | |||||
Description | I have learnt this thing today, permared flag. In OSI 1999 patch, on each you become red, there is a variable "pingpong" is increased by 1. When this variable reaches 5, you become permared. Pingpong is never decreased, never. So you will be red forever, even you have 0 kill count. "Nondecaykills" or "Pingpong" can be added like "kills" or tag.noto.permared can be added like permagrey so we can script it by ourselves.. | |||||
Tags | No tags attached. | |||||
Nightly Version | Not Available | |||||
Experimental Flags | None | |||||
Option Flags | None | |||||
Internal Build Number | ||||||
Attached Files | ||||||
Notes | |
(0000550) xantier (reporter) 11-08-10 08:01 |
About that patch in 1999 : A new long-term counter will be added that tracks murder counts. // this is already implemented in sphereserver as "kills" This counter will go up when you are reported for murder, like the current murder count. This counter will decay at the rate of 1 every 40 hours (the current counter goes down 1 every 8 hours). While this counter is five or more, you will highlight red, and will be vulnerable to attack. Stat loss will still depend on the standard murder counter. Another new counter we term "pingpong" will be added. // permared This counter increases each time you go red. If this counter reaches five, you will be permanently red (meaning, you will be attackable. You will not suffer stat loss unless your murder count is also high). This counter does not decay. |
(0000552) ShiryuX (developer) 11-08-10 14:12 |
I won't add one TAG for every color in the game. A way to override the Notoriety Flag should be the correct solution. |
(0000553) xantier (reporter) 11-08-10 14:34 edited on: 11-08-10 18:24 |
You are right, it can be really good solution. Maybe a tag.noto=NOTO_(type) or a sphere.ini option to override the system.. |
(0000696) ShiryuX (developer) 09-10-10 15:55 |
I guess this should be marked as fixed indirectly because of last update. Good luck. |
(0000697) xantier (reporter) 09-10-10 16:27 |
Last update what? |
(0000698) ShiryuX (developer) 09-10-10 16:28 |
Last update in source, wait for next nightly. Don't open the ticket again unless needed :) |
Issue History | |||
Date Modified | Username | Field | Change |
11-08-10 07:58 | xantier | New Issue | |
11-08-10 07:58 | xantier | Nightly Version | => Not Available |
11-08-10 07:58 | xantier | Experimental Flags | => None |
11-08-10 07:58 | xantier | Option Flags | => None |
11-08-10 08:01 | xantier | Note Added: 0000550 | |
11-08-10 14:12 | ShiryuX | Note Added: 0000552 | |
11-08-10 14:34 | xantier | Note Added: 0000553 | |
11-08-10 18:24 | xantier | Note Edited: 0000553 | |
09-10-10 15:55 | ShiryuX | Note Added: 0000696 | |
09-10-10 15:55 | ShiryuX | Status | new => resolved |
09-10-10 15:55 | ShiryuX | Fixed in Version | => 0.56c Nightly |
09-10-10 15:55 | ShiryuX | Resolution | open => fixed |
09-10-10 15:55 | ShiryuX | Assigned To | => ShiryuX |
09-10-10 16:27 | xantier | Note Added: 0000697 | |
09-10-10 16:27 | xantier | Status | resolved => feedback |
09-10-10 16:27 | xantier | Resolution | fixed => reopened |
09-10-10 16:28 | ShiryuX | Note Added: 0000698 | |
09-10-10 16:28 | ShiryuX | Status | feedback => resolved |
09-10-10 16:28 | ShiryuX | Resolution | reopened => no change required |
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