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IDProjectCategoryView StatusDate SubmittedLast Update
0001798SphereServerexecutable - genericpublic14-08-10 23:3622-09-10 03:45
Reporterxinxilas 
Assigned ToShiryuX 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionduplicate 
PlatformOSOS Version
Product Version0.56c Nightly 
Target VersionFixed in Version 
Summary0001798: Lag / Bad play / etc
DescriptionHello folks!

Well.. a year ago i made this topic to help and try to explain for devs that sphere wasn't very good for new clients.
http://www.sphereserver.net/index.php?showtopic=47046 [^]
(which i had weak answers, like "well, new clients got many more features, etc" of course it have, but i can play so many games that are 1315321% more advanced that aren't like that, and RUnUO and POl also doesn't this specific freezing's (when you enter a gate, when you got hits, got poisoned, login on server, make a dungeon with lot of npcs)
okay then... I tried new builds like 4 months after the post, and none got a good game-play with newer clients, so i gave up...
And one year later they are even worse, i don't know if you guys doesn't got good feedback's, that's why im doing this text

First, before you read this, i ask to you to believe me on this 2 affirmations, or all of this will be useless:

1- On LAST BUILDs SPHERE(like one year ago), you can do everything, change all networking configs, make all test, but you will not make the magic to let NEW CLIENTS work okay, without freezing's, (when you enter a gate, mount or dismount a horse, when you got hits, got poisoned, login on server, make a dungeon with lot of npcs) I MEAN LAG WITHOUT ANY EXPLANATION, BECAUSE OUR LINKS / COMPUTER / INTERNET ARE GOOD
But... the OLDER CLIENTS < 3.0.8, we got the possibility to play with 100% of game-play, without a SINGLE LAGGY!

On NEW BUILDs SPHERE, perhaps even improved a little, but you can do everything, change all networking configs, make all test, but you will not make the magic to let NEW CLIENTS work okay, without ANY lag, (when you enter a gate, mount or dismount a horse, when you got hits, got poisoned, login on server, make a dungeon with lot of npcs)
BUT NOW, OLDER CLIENTS are even worse of neww clients
So it took our chances to play a game that requires 100% of gameplay

What i'm saying about BELIEVING ME, is because I understand that you Devs are doing your best to revert this, BUT... i believe you guys didn't test, after your build changes, the gameplay on a server with more then 5000 account and >200 online players, with screens with items and players, like i do on http://www.dmsshard.com.br [^]
You guys test on your pc's, you see a little freezing, almost no freezing (but it have, even with 0 players, comparing with runuo, older spheres with old clients, pol) then you belive is ok, but when you least expect it, the freezing become bigger when you are playing with more players, in a pvp, or pvp)

Whatever... What holds the drop in numbers of players are the older clients, they use them when they need to PVP, PVM.
But the other players, newbies or not yet so familiar with the gameplay of Ultima Online do not realize this laggy things, but they slowly start realizing the laggy things, and start using older clients or using the program or injection with the fake version 3.0. 8
There are too the players who simply will not PVM and PVP and not complain about it.

But in my view, a no laggy Ultima Online, is a basic thing, so please try to take seriously this bug.

Some videos:
http://www.youtube.com/watch?v=UxjHw5ePcdQ [^] (5.0.2)
here you can see some examples...
1 THE LIITLE FREEZING (0 to 12 segs) despite to being little, in my view are not right, this should not happen, and it not happens with older clients
2 the medium freezings...
But thrust me, we can have worse freezing's, when we are pvping or on pvm
http://www.youtube.com/watch?v=x8ALpTw9P94 [^] (6.0.10)

and here just like the way it must be:
http://www.youtube.com/watch?v=q8_sL539FRE [^] 3.0.0
http://www.youtube.com/watch?v=WxAqwn3s_ts [^] (5.0.6 - faking version to 3.0.8)
The only lag i got here is from the FPS of the video... but i can movement my char, where i want, how i want, doing what i want that ill not got lag
just like on RUnUO and POL

Well... i make all this text to help, and not to complain, hope you understand

Good bye!
TagsNo tags attached.
Nightly VersionNot Available
Experimental FlagsUsePingServer, UseNetworkMulti
Option FlagsCommand_Sysmsgs
Internal Build Number
Attached Files

- Relationships
duplicate of 0001761closedBen clients crash randomly since r1283 

-  Notes
(0000558)
ShiryuX (developer)
15-08-10 05:18
edited on: 15-08-10 05:18

The only difference for Sphere is the receive/sending of tooltips, and it changes at client 4.0.0 (what i've seen doing a fast search at the source)
What you're saying is related to this:
http://tracker.sphere.torfo.org/bugs/view.php?id=1756 [^]
http://tracker.sphere.torfo.org/bugs/view.php?id=1761 [^]

So you can save the aggresive part of the report.
Thank you.

(0000559)
xinxilas (reporter)
15-08-10 06:54
edited on: 15-08-10 12:06

Sorry, I did not want to be rude, you did

So you guys know that we users are getting trouble with sphere (just with new cleints on old spheres, and all clients on last builds?

Im helping, i'm not complaining

Good bye

(0000562)
ShiryuX (developer)
15-08-10 21:25

I didn't want to be rude, though.
We know that we're sending an amount of not-necessary items to the characters, items that are in containers that were not opened before. So, yes, you get lag when you enter a gate, or when you see a house full of chests, that's fixed with the EF_ added in the second report I showed you, but of course, we received a large amount of client crashes and we're trying to search for the problem.

- Issue History
Date Modified Username Field Change
14-08-10 23:36 xinxilas New Issue
14-08-10 23:36 xinxilas Nightly Version => Not Available
14-08-10 23:36 xinxilas Experimental Flags => UsePingServer, UseNetworkMulti
14-08-10 23:36 xinxilas Option Flags => Command_Sysmsgs
15-08-10 05:18 ShiryuX Note Added: 0000558
15-08-10 05:18 ShiryuX Note Edited: 0000558
15-08-10 06:54 xinxilas Note Added: 0000559
15-08-10 11:57 xinxilas Note Edited: 0000559
15-08-10 11:57 xinxilas Note Edited: 0000559
15-08-10 12:06 xinxilas Note Edited: 0000559
15-08-10 12:06 xinxilas Note Edited: 0000559
15-08-10 21:25 ShiryuX Note Added: 0000562
22-09-10 03:45 ShiryuX Relationship added duplicate of 0001761
22-09-10 03:45 ShiryuX Status new => closed
22-09-10 03:45 ShiryuX Assigned To => ShiryuX
22-09-10 03:45 ShiryuX Resolution open => duplicate


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