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IDProjectCategoryView StatusDate SubmittedLast Update
0001884SphereServernew feature requestpublic04-01-11 03:3808-01-11 02:56
ReporterMirravin 
Assigned ToMrSugarCube 
PrioritynormalSeverityfeatureReproducibilityN/A
StatusclosedResolutionunable to reproduce 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0001884: Unnessesary stat update packets
DescriptionEvery second(? HitsUpdateRate) Sphere is sending 0xA1, 0xA2, 0xA3 packets(hp, mana, stamina update). Sphere not checks are its changed or not. I suggest to add an extra varibles for holding last hp, mana, stamina value(on any update) and send the update(0xA1, 0xA2, 0xA3) ONLY if stat is changed.
It will be useful if player connection to server isn't ideal.
TagsNo tags attached.
Nightly VersionNot Available
Experimental FlagsNone
Option FlagsNone
Internal Build Number1385
Attached Files

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-  Notes
(0000815)
MrSugarCube (administrator)
08-01-11 02:41
edited on: 08-01-11 02:41

I can't see anywhere that would send these packets without the relevant stat/max* changing first.

I've been idle for ~ 10 minutes and these packets haven't been sent (and then when I move around I start getting 0xA3 for stamina loss)


- Issue History
Date Modified Username Field Change
04-01-11 03:38 Mirravin New Issue
08-01-11 02:41 MrSugarCube Note Added: 0000815
08-01-11 02:41 MrSugarCube Note Edited: 0000815 View Revisions
08-01-11 02:56 MrSugarCube Status new => closed
08-01-11 02:56 MrSugarCube Assigned To => MrSugarCube
08-01-11 02:56 MrSugarCube Resolution open => unable to reproduce


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