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ID | Project | Category | View Status | Date Submitted | Last Update | |
0001915 | SphereServer | executable - windows build | public | 16-02-11 13:04 | 30-05-14 18:10 | |
Reporter | DavideRei | |||||
Assigned To | Feeh | |||||
Priority | normal | Severity | minor | Reproducibility | always | |
Status | closed | Resolution | not fixable | |||
Platform | Windows | OS | Windows Seven | OS Version | ||
Product Version | ||||||
Target Version | Fixed in Version | |||||
Summary | 0001915: NPCs walking problem with t_light_lit objects | |||||
Description | With Stygian Abyss's client 7.0.7.3 human npcs with an equipped t_light_lit object(a torch, a candle, a lantern) walk in a strange way. It seems that they walk twice for each tile. And walk for a bit before stopping. No problem with t_light_out. No errors reported by Sphere. | |||||
Steps To Reproduce | Add a npc guard and equip him with a t_light_lit object. Make him walk. | |||||
Tags | No tags attached. | |||||
Nightly Version | Automated (specify build number) | |||||
Experimental Flags | None | |||||
Option Flags | None | |||||
Internal Build Number | 1420 | |||||
Attached Files | ||||||
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(0000954) DavideRei (reporter) 10-03-11 10:46 |
The same problem occurs for players with t_light_lit item equipped |
(0001276) DavideRei (reporter) 22-10-11 16:12 |
The problem occurs only from the first version of Uo Stygian Abyss, does not occur in previous versions. Can anything be done? |
(0002258) Feeh (developer) 30-05-14 18:10 |
This is a client problem. There is nothing we can do to fix it yet |
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Date Modified | Username | Field | Change |
16-02-11 13:04 | DavideRei | New Issue | |
10-03-11 10:46 | DavideRei | Note Added: 0000954 | |
22-10-11 16:12 | DavideRei | Note Added: 0001276 | |
30-05-14 18:10 | Feeh | Note Added: 0002258 | |
30-05-14 18:10 | Feeh | Status | new => closed |
30-05-14 18:10 | Feeh | Assigned To | => Feeh |
30-05-14 18:10 | Feeh | Resolution | open => not fixable |
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