Anonymous | Login | Signup for a new account | 19-04-25 20:10 CEST | ![]() |
Main | My View | View Issues | Change Log | Roadmap |
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | |||||
ID | Project | Category | View Status | Date Submitted | Last Update | |
0001937 | SphereServer | executable - linux build | public | 27-03-11 16:41 | 23-07-14 19:36 | |
Reporter | trinax | |||||
Assigned To | XuN | |||||
Priority | normal | Severity | minor | Reproducibility | sometimes | |
Status | closed | Resolution | fixed | |||
Platform | Linux | OS | Debian | OS Version | 5.0 | |
Product Version | ||||||
Target Version | Fixed in Version | |||||
Summary | 0001937: Spawns sometimes dont spawn | |||||
Description | I don't know why but sometimes spawns do not spawn when timer is expired. Maybe it happens when the random point is inside a tree or something? | |||||
Tags | No tags attached. | |||||
Nightly Version | Automated (specify build number) | |||||
Experimental Flags | DiagonalWalkCheck, New_Triggers, NewPositionChecks, WalkCheck, NetworkOutThread | |||||
Option Flags | Command_Sysmsgs, FileCommands, NoHouseMuteSpeech | |||||
Internal Build Number | 1420 | |||||
Attached Files | ||||||
![]() |
|
(0000999) MrSugarCube (administrator) 07-04-11 03:43 |
Does the timer still reset normally? Spawns use the MOVENEAR function to ensure an appropriate position is selected for the NPC to spawn at. Are you sure it's not that the spawn is configured incorrectly (MORE1 not resolving to a valid character, or MORE2 >= AMOUNT), or that the area is too crowded to spawn more creatures (SECTOR.COMPLEXITY > SERV.MAXCOMPLEXITY)? |
(0001008) trinax (reporter) 10-04-11 13:13 |
I am sure complexity or anything about the spawn was not the problem. Because it usually spawns but randomly it does not. In #1440 npc spawns on the spawn, even if I put the spawn inside a tree anyway, which is a logical solution. |
(0002363) XuN (developer) 23-07-14 19:36 |
NPCs doesn't spawn sometimes when going inside houses, regions where they shouldn't (ie: Red monsters in cities) or in the cases MrSugarCube told already. |
![]() |
|||
Date Modified | Username | Field | Change |
27-03-11 16:41 | trinax | New Issue | |
07-04-11 03:43 | MrSugarCube | Note Added: 0000999 | |
10-04-11 13:13 | trinax | Note Added: 0001008 | |
23-07-14 19:36 | XuN | Note Added: 0002363 | |
23-07-14 19:36 | XuN | Status | new => closed |
23-07-14 19:36 | XuN | Assigned To | => XuN |
23-07-14 19:36 | XuN | Resolution | open => fixed |
Copyright © 2000 - 2010 MantisBT Group |