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IDProjectCategoryView StatusDate SubmittedLast Update
0001937SphereServerexecutable - linux buildpublic27-03-11 16:4123-07-14 19:36
Reportertrinax 
Assigned ToXuN 
PrioritynormalSeverityminorReproducibilitysometimes
StatusclosedResolutionfixed 
PlatformLinuxOSDebianOS Version5.0
Product Version 
Target VersionFixed in Version 
Summary0001937: Spawns sometimes dont spawn
DescriptionI don't know why but sometimes spawns do not spawn when timer is expired.
Maybe it happens when the random point is inside a tree or something?
TagsNo tags attached.
Nightly VersionAutomated (specify build number)
Experimental FlagsDiagonalWalkCheck, New_Triggers, NewPositionChecks, WalkCheck, NetworkOutThread
Option FlagsCommand_Sysmsgs, FileCommands, NoHouseMuteSpeech
Internal Build Number1420
Attached Files

- Relationships

-  Notes
(0000999)
MrSugarCube (administrator)
07-04-11 03:43

Does the timer still reset normally? Spawns use the MOVENEAR function to ensure an appropriate position is selected for the NPC to spawn at.

Are you sure it's not that the spawn is configured incorrectly (MORE1 not resolving to a valid character, or MORE2 >= AMOUNT), or that the area is too crowded to spawn more creatures (SECTOR.COMPLEXITY > SERV.MAXCOMPLEXITY)?
(0001008)
trinax (reporter)
10-04-11 13:13

I am sure complexity or anything about the spawn was not the problem. Because it usually spawns but randomly it does not.

In #1440 npc spawns on the spawn, even if I put the spawn inside a tree anyway, which is a logical solution.
(0002363)
XuN (developer)
23-07-14 19:36

NPCs doesn't spawn sometimes when going inside houses, regions where they shouldn't (ie: Red monsters in cities) or in the cases MrSugarCube told already.

- Issue History
Date Modified Username Field Change
27-03-11 16:41 trinax New Issue
07-04-11 03:43 MrSugarCube Note Added: 0000999
10-04-11 13:13 trinax Note Added: 0001008
23-07-14 19:36 XuN Note Added: 0002363
23-07-14 19:36 XuN Status new => closed
23-07-14 19:36 XuN Assigned To => XuN
23-07-14 19:36 XuN Resolution open => fixed


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