Anonymous | Login | Signup for a new account | 26-04-24 09:36 CEST |
Main | My View | View Issues | Change Log | Roadmap |
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | |||||
ID | Project | Category | View Status | Date Submitted | Last Update | |
0002002 | SphereServer | executable - generic | public | 18-07-11 21:28 | 23-07-14 18:40 | |
Reporter | Coruja | |||||
Assigned To | XuN | |||||
Priority | normal | Severity | minor | Reproducibility | N/A | |
Status | resolved | Resolution | fixed | |||
Platform | OS | OS Version | ||||
Product Version | ||||||
Target Version | Fixed in Version | |||||
Summary | 0002002: Unknown game packet (0x5b) received | |||||
Description | 15:54:WARNING:13:Unknown game packet (0x5b) received. 15:54:WARNING:7e:Unknown game packet (0x10) received. 15:54:WARNING:13:Unknown game packet (0x50) received. I dont know what these packets does or what is sending it, but I think it must be supported :D http://docs.polserver.com/packets/index.php?Packet=0x5B [^] (Time) http://docs.polserver.com/packets/index.php?Packet=0x50 [^] (Board Header) (cant find nothing about 0x10) | |||||
Additional Information | Using 11/07/11 nightly release | |||||
Tags | No tags attached. | |||||
Nightly Version | Not Available | |||||
Experimental Flags | None | |||||
Option Flags | None | |||||
Internal Build Number | ||||||
Attached Files | sphere_crash.JPG [^] (137,160 bytes) 31-07-11 17:49
| |||||
Relationships | ||||||||||||||||
|
Notes | |
(0001165) Coruja (developer) 19-07-11 05:54 |
more packets :D I think something is wrong on source code because now I got errors on basic packets like load an container and set weather effects, both packets always worked fine and theres no reason to get this 'unknown game packet' error 00:45:WARNING:f3:Unknown game packet (0x24) received. 00:48:WARNING:112:Unknown game packet (0x65) received. http://docs.polserver.com/packets/index.php?Packet=0x24 [^] (Draw Container) http://docs.polserver.com/packets/index.php?Packet=0x65 [^] (Set Weather) |
(0001166) Mirravin (reporter) 19-07-11 13:06 edited on: 19-07-11 13:08 |
0x5B 0x24 0x65 is server sent packets. I think, that this is incorrect data receiving only. 0x10 also may be incorrect data fragment, that simulates non-existing packet. |
(0001167) Coruja (developer) 20-07-11 18:18 |
hm, youre right, I dont know how these errors occour because there 100+ players using many clients (3x to 6x), but its strange now I'm using a SA enhanced client and getting more unknown packets Sent by client: http://docs.polserver.com/packets/index.php?Packet=0x5f [^] (Server List Add Entry) http://docs.polserver.com/packets/index.php?Packet=0x4c [^] (Script Names) Sent by server: http://docs.polserver.com/packets/index.php?Packet=0x2e [^] (Worn Item) Sent by both: http://docs.polserver.com/packets/index.php?Packet=0xc9 [^] (Get Area Server Ping (God Client)) unknown: http://docs.polserver.com/packets/index.php?Packet=0xce [^] http://docs.polserver.com/packets/index.php?Packet=0x67 [^] http://docs.polserver.com/packets/index.php?Packet=0xe4 [^] http://docs.polserver.com/packets/index.php?Packet=0xb [^] http://docs.polserver.com/packets/index.php?Packet=0x96 [^] |
(0001175) MrSugarCube (administrator) 22-07-11 01:43 |
This might be a duplicate of #1991 - can you check if this problem still exists on the current automated build (version 1487+)? (can you include the build number (shown at startup) in future? The build date doesn't tell us much) |
(0001179) gnomo (reporter) 22-07-11 16:33 |
In last version 0001487 exists this problem. 00:02:ERROR:1d3:Setup_CreateDialog acct='ACCOUNT' already online! 00:02:WARNING:1d3:Unknown game packet (0x35) received. 00:04:2bc: Account 'ACCOUNT' already in use. 00:09:WARNING:2d1:Unknown game packet (0x68) received. 00:27:WARNING:eb:Unknown game packet (0x3c) received. 00:27:WARNING:131:Unknown game packet (0x47) received. 00:29:WARNING:2ee:Unknown game packet (0x1) received. 00:32:WARNING:27c:Unknown game packet (0xb9) received. 00:46:WARNING:23:Unknown game packet (0x78) received. 00:47:ERROR:2ff:Setup_CreateDialog acct='ACCOUNT' already online! 00:47:WARNING:2ff:Unknown game packet (0x74) received. 00:54:WARNING:2be:Unknown game packet (0xcf) received. 00:58:WARNING:5a:Unknown game packet (0x20) received. 00:58:ERROR:49:Setup_CreateDialog acct='ACCOUNT' already online! 00:58:WARNING:49:Unknown game packet (0x18) received. DeadSocketTime=5 MaxPacketsPerTick=25 MaxPings=15 MaxQueueSize=50 MaxSizePerTick=12000 NetTTL=300 UseAsyncNetwork=0 UsePacketPriority=1 UseExtraBuffer=1 TooltipMode=0 TooltipCache=30 AutoTooltipResend=07f NetworkThreads=1 NetworkThreadPriority=255 |
(0001197) MrSugarCube (administrator) 31-07-11 15:51 edited on: 31-07-11 15:52 |
I can't reproduce this here. Is this caused by specific client version(s)? If someone can log packets from the client that's causing these warnings then this may help identify the cause. (renamed the issue to help avoid duplicates) |
(0001198) Terrikate (developer) 31-07-11 17:48 edited on: 31-07-11 17:52 |
I tried to reproduce the problem but has not been possible. The latest version of sphere (windows 0001488, 27 July 2011) is very unstable. Sphere crash shortly after startup. Attached image with debug messages. P.D. Probably I should have opened a new incident ... sorrry |
(0001209) Coruja (developer) 05-08-11 23:31 |
i'm using build 1493 and it seems to be fixed now, in 2 days tests on live shard I doesnt get any unknown packet error (even using SA enhanced client) |
(0001211) Terrikate (developer) 06-08-11 12:59 |
Client used 7.0.8.2 What you put in NetworkThreads?. 0 perhaps? I'm still having problems with unknown packets if NetworkThreads is greater than 0. Moreover, without touching anything else in the sphere.ini from a previous version 0001484 and the current put what you put in NetworkThreads always returns the next line. In the end, I chose to raise the value MaxPacketsPerTick and MaxSizePerTick. But previous versions have not had to touch it in months. 12:32:DEBUG:Reached maximum packet count limit for this tick (100/100). 12:32:DEBUG:Reached maximum packet count limit for this tick (100/100). 12:32:DEBUG:Reached maximum packet count limit for this tick (100/100). 12:32:DEBUG:Reached maximum packet count limit for this tick (100/100). 12:32:DEBUG:Reached maximum packet count limit for this tick (100/100). 12:33:WARNING:12:Unknown game packet (0x7b) received. 12:33:DEBUG:12:Game packet (0x0) does not match the expected length, waiting for more data... 12:33:DEBUG:12:Game packet (0x0) does not match the expected length, waiting for more data... 12:33:DEBUG:12:Game packet (0x0) does not match the expected length, waiting for more data... 12:33:DEBUG:12:Game packet (0x0) does not match the expected length, waiting for more data... 12:33:DEBUG:12:Game packet (0x0) does not match the expected length, waiting for more data... 12:33:DEBUG:12:Game packet (0x0) does not match the expected length, waiting for more data... 12:33:DEBUG:12:Game packet (0x0) does not match the expected length, waiting for more data... 12:33:DEBUG:12:Game packet (0x0) does not match the expected length, waiting for more data... 12:33:DEBUG:12:Game packet (0x0) does not match the expected length, waiting for more data... 12:33:DEBUG:12:Game packet (0x0) does not match the expected length, waiting for more data... 12:33:DEBUG:12:Game packet (0x0) does not match the expected length, waiting for more data... Or 12:52:DEBUG:Reached maximum packet length limit for this tick (30022/30000). 12:52:DEBUG:Reached maximum packet length limit for this tick (30022/30000). 12:52:DEBUG:Reached maximum packet length limit for this tick (30022/30000). |
(0001214) Coruja (developer) 09-08-11 21:38 |
i'm using UseAsyncNetwork=0 <- enable this will make the sphere crash randomly UsePacketPriority=0 <- enable this will slow down client connection (ping) UseExtraBuffer=1 NetworkThreads=0 <- enable this will slow down client connection too (ping) using UsePacketPriority and NetworkThreads I get 120~140ms ping on live server and 30~50ms on local server, and a lot of packet errors. Without these settings I got 40ms on live server and 4ms on local server and no errors, so theres no reason to use it I think |
(0002357) XuN (developer) 23-07-14 18:40 |
Network settings should not be used. |
Issue History | |||
Date Modified | Username | Field | Change |
18-07-11 21:28 | Coruja | New Issue | |
19-07-11 05:54 | Coruja | Note Added: 0001165 | |
19-07-11 13:06 | Mirravin | Note Added: 0001166 | |
19-07-11 13:08 | Mirravin | Note Edited: 0001166 | View Revisions |
20-07-11 18:18 | Coruja | Note Added: 0001167 | |
22-07-11 01:40 | MrSugarCube | Relationship added | has duplicate 0002005 |
22-07-11 01:43 | MrSugarCube | Note Added: 0001175 | |
22-07-11 16:33 | gnomo | Note Added: 0001179 | |
22-07-11 21:58 | Terrikate | Issue Monitored: Terrikate | |
31-07-11 15:46 | MrSugarCube | Relationship added | has duplicate 0002009 |
31-07-11 15:51 | MrSugarCube | Note Added: 0001197 | |
31-07-11 15:51 | MrSugarCube | Summary | Support for some new packets => Unknown game packet (0x5b) received |
31-07-11 15:52 | MrSugarCube | Note Edited: 0001197 | View Revisions |
31-07-11 15:54 | MrSugarCube | Category | new feature request => executable - generic |
31-07-11 17:48 | Terrikate | Note Added: 0001198 | |
31-07-11 17:49 | Terrikate | File Added: sphere_crash.JPG | |
31-07-11 17:52 | Terrikate | Note Edited: 0001198 | View Revisions |
05-08-11 23:31 | Coruja | Note Added: 0001209 | |
06-08-11 12:59 | Terrikate | Note Added: 0001211 | |
09-08-11 21:38 | Coruja | Note Added: 0001214 | |
28-08-11 22:50 | MrSugarCube | Relationship added | has duplicate 0002022 |
23-07-14 18:40 | XuN | Note Added: 0002357 | |
23-07-14 18:40 | XuN | Status | new => resolved |
23-07-14 18:40 | XuN | Resolution | open => fixed |
23-07-14 18:40 | XuN | Assigned To | => XuN |
Copyright © 2000 - 2010 MantisBT Group |