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IDProjectCategoryView StatusDate SubmittedLast Update
0002002SphereServerexecutable - genericpublic18-07-11 21:2823-07-14 18:40
ReporterCoruja 
Assigned ToXuN 
PrioritynormalSeverityminorReproducibilityN/A
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0002002: Unknown game packet (0x5b) received
Description15:54:WARNING:13:Unknown game packet (0x5b) received.
15:54:WARNING:7e:Unknown game packet (0x10) received.
15:54:WARNING:13:Unknown game packet (0x50) received.

I dont know what these packets does or what is sending it, but I think it must be supported :D

http://docs.polserver.com/packets/index.php?Packet=0x5B [^] (Time)
http://docs.polserver.com/packets/index.php?Packet=0x50 [^] (Board Header)
(cant find nothing about 0x10)
Additional InformationUsing 11/07/11 nightly release
TagsNo tags attached.
Nightly VersionNot Available
Experimental FlagsNone
Option FlagsNone
Internal Build Number
Attached Filesjpg file icon sphere_crash.JPG [^] (137,160 bytes) 31-07-11 17:49

- Relationships
has duplicate 0002005closed Packets errors on SA enhanced client 
has duplicate 0002009closed packet error 
has duplicate 0002022closed Unknown game packet 

-  Notes
(0001165)
Coruja (developer)
19-07-11 05:54

more packets :D
I think something is wrong on source code because now I got errors on basic packets like load an container and set weather effects, both packets always worked fine and theres no reason to get this 'unknown game packet' error

00:45:WARNING:f3:Unknown game packet (0x24) received.
00:48:WARNING:112:Unknown game packet (0x65) received.

http://docs.polserver.com/packets/index.php?Packet=0x24 [^] (Draw Container)
http://docs.polserver.com/packets/index.php?Packet=0x65 [^] (Set Weather)
(0001166)
Mirravin (reporter)
19-07-11 13:06
edited on: 19-07-11 13:08

0x5B
0x24
0x65
is server sent packets.
I think, that this is incorrect data receiving only.
0x10 also may be incorrect data fragment, that simulates non-existing packet.

(0001167)
Coruja (developer)
20-07-11 18:18

hm, youre right, I dont know how these errors occour because there 100+ players using many clients (3x to 6x), but its strange

now I'm using a SA enhanced client and getting more unknown packets

Sent by client:
http://docs.polserver.com/packets/index.php?Packet=0x5f [^] (Server List Add Entry)
http://docs.polserver.com/packets/index.php?Packet=0x4c [^] (Script Names)

Sent by server:
http://docs.polserver.com/packets/index.php?Packet=0x2e [^] (Worn Item)

Sent by both:
http://docs.polserver.com/packets/index.php?Packet=0xc9 [^] (Get Area Server Ping (God Client))

unknown:
http://docs.polserver.com/packets/index.php?Packet=0xce [^]
http://docs.polserver.com/packets/index.php?Packet=0x67 [^]
http://docs.polserver.com/packets/index.php?Packet=0xe4 [^]
http://docs.polserver.com/packets/index.php?Packet=0xb [^]
http://docs.polserver.com/packets/index.php?Packet=0x96 [^]
(0001175)
MrSugarCube (administrator)
22-07-11 01:43

This might be a duplicate of #1991 - can you check if this problem still exists on the current automated build (version 1487+)?


(can you include the build number (shown at startup) in future? The build date doesn't tell us much)
(0001179)
gnomo (reporter)
22-07-11 16:33

In last version 0001487 exists this problem.

00:02:ERROR:1d3:Setup_CreateDialog acct='ACCOUNT' already online!
00:02:WARNING:1d3:Unknown game packet (0x35) received.
00:04:2bc: Account 'ACCOUNT' already in use.
00:09:WARNING:2d1:Unknown game packet (0x68) received.
00:27:WARNING:eb:Unknown game packet (0x3c) received.
00:27:WARNING:131:Unknown game packet (0x47) received.
00:29:WARNING:2ee:Unknown game packet (0x1) received.
00:32:WARNING:27c:Unknown game packet (0xb9) received.
00:46:WARNING:23:Unknown game packet (0x78) received.
00:47:ERROR:2ff:Setup_CreateDialog acct='ACCOUNT' already online!
00:47:WARNING:2ff:Unknown game packet (0x74) received.
00:54:WARNING:2be:Unknown game packet (0xcf) received.
00:58:WARNING:5a:Unknown game packet (0x20) received.
00:58:ERROR:49:Setup_CreateDialog acct='ACCOUNT' already online!
00:58:WARNING:49:Unknown game packet (0x18) received.

DeadSocketTime=5
MaxPacketsPerTick=25
MaxPings=15
MaxQueueSize=50
MaxSizePerTick=12000
NetTTL=300
UseAsyncNetwork=0
UsePacketPriority=1
UseExtraBuffer=1
TooltipMode=0
TooltipCache=30
AutoTooltipResend=07f
NetworkThreads=1
NetworkThreadPriority=255
(0001197)
MrSugarCube (administrator)
31-07-11 15:51
edited on: 31-07-11 15:52

I can't reproduce this here. Is this caused by specific client version(s)?

If someone can log packets from the client that's causing these warnings then this may help identify the cause.


(renamed the issue to help avoid duplicates)

(0001198)
Terrikate (developer)
31-07-11 17:48
edited on: 31-07-11 17:52

I tried to reproduce the problem but has not been possible. The latest version of sphere (windows 0001488, 27 July 2011) is very unstable.

Sphere crash shortly after startup.

Attached image with debug messages.

P.D. Probably I should have opened a new incident ... sorrry

(0001209)
Coruja (developer)
05-08-11 23:31

i'm using build 1493 and it seems to be fixed now, in 2 days tests on live shard I doesnt get any unknown packet error (even using SA enhanced client)
(0001211)
Terrikate (developer)
06-08-11 12:59

Client used 7.0.8.2

What you put in NetworkThreads?. 0 perhaps?

I'm still having problems with unknown packets if NetworkThreads is greater than 0.

Moreover, without touching anything else in the sphere.ini from a previous version 0001484 and the current put what you put in NetworkThreads always returns the next line. In the end, I chose to raise the value MaxPacketsPerTick and MaxSizePerTick. But previous versions have not had to touch it in months.

12:32:DEBUG:Reached maximum packet count limit for this tick (100/100).
12:32:DEBUG:Reached maximum packet count limit for this tick (100/100).
12:32:DEBUG:Reached maximum packet count limit for this tick (100/100).
12:32:DEBUG:Reached maximum packet count limit for this tick (100/100).
12:32:DEBUG:Reached maximum packet count limit for this tick (100/100).
12:33:WARNING:12:Unknown game packet (0x7b) received.
12:33:DEBUG:12:Game packet (0x0) does not match the expected length, waiting for more data...
12:33:DEBUG:12:Game packet (0x0) does not match the expected length, waiting for more data...
12:33:DEBUG:12:Game packet (0x0) does not match the expected length, waiting for more data...
12:33:DEBUG:12:Game packet (0x0) does not match the expected length, waiting for more data...
12:33:DEBUG:12:Game packet (0x0) does not match the expected length, waiting for more data...
12:33:DEBUG:12:Game packet (0x0) does not match the expected length, waiting for more data...
12:33:DEBUG:12:Game packet (0x0) does not match the expected length, waiting for more data...
12:33:DEBUG:12:Game packet (0x0) does not match the expected length, waiting for more data...
12:33:DEBUG:12:Game packet (0x0) does not match the expected length, waiting for more data...
12:33:DEBUG:12:Game packet (0x0) does not match the expected length, waiting for more data...
12:33:DEBUG:12:Game packet (0x0) does not match the expected length, waiting for more data...

Or

12:52:DEBUG:Reached maximum packet length limit for this tick (30022/30000).
12:52:DEBUG:Reached maximum packet length limit for this tick (30022/30000).
12:52:DEBUG:Reached maximum packet length limit for this tick (30022/30000).
(0001214)
Coruja (developer)
09-08-11 21:38

i'm using
UseAsyncNetwork=0 <- enable this will make the sphere crash randomly
UsePacketPriority=0 <- enable this will slow down client connection (ping)
UseExtraBuffer=1
NetworkThreads=0 <- enable this will slow down client connection too (ping)

using UsePacketPriority and NetworkThreads I get 120~140ms ping on live server and 30~50ms on local server, and a lot of packet errors. Without these settings I got 40ms on live server and 4ms on local server and no errors, so theres no reason to use it I think
(0002357)
XuN (developer)
23-07-14 18:40

Network settings should not be used.

- Issue History
Date Modified Username Field Change
18-07-11 21:28 Coruja New Issue
19-07-11 05:54 Coruja Note Added: 0001165
19-07-11 13:06 Mirravin Note Added: 0001166
19-07-11 13:08 Mirravin Note Edited: 0001166 View Revisions
20-07-11 18:18 Coruja Note Added: 0001167
22-07-11 01:40 MrSugarCube Relationship added has duplicate 0002005
22-07-11 01:43 MrSugarCube Note Added: 0001175
22-07-11 16:33 gnomo Note Added: 0001179
22-07-11 21:58 Terrikate Issue Monitored: Terrikate
31-07-11 15:46 MrSugarCube Relationship added has duplicate 0002009
31-07-11 15:51 MrSugarCube Note Added: 0001197
31-07-11 15:51 MrSugarCube Summary Support for some new packets => Unknown game packet (0x5b) received
31-07-11 15:52 MrSugarCube Note Edited: 0001197 View Revisions
31-07-11 15:54 MrSugarCube Category new feature request => executable - generic
31-07-11 17:48 Terrikate Note Added: 0001198
31-07-11 17:49 Terrikate File Added: sphere_crash.JPG
31-07-11 17:52 Terrikate Note Edited: 0001198 View Revisions
05-08-11 23:31 Coruja Note Added: 0001209
06-08-11 12:59 Terrikate Note Added: 0001211
09-08-11 21:38 Coruja Note Added: 0001214
28-08-11 22:50 MrSugarCube Relationship added has duplicate 0002022
23-07-14 18:40 XuN Note Added: 0002357
23-07-14 18:40 XuN Status new => resolved
23-07-14 18:40 XuN Resolution open => fixed
23-07-14 18:40 XuN Assigned To => XuN


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