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| ID | Project | Category | View Status | Date Submitted | Last Update | |
| 0002289 | SphereServer | executable - windows build | public | 14-03-14 00:34 | 14-03-14 16:29 | |
| Reporter | Coruja | |||||
| Assigned To | XuN | |||||
| Priority | normal | Severity | minor | Reproducibility | always | |
| Status | resolved | Resolution | fixed | |||
| Platform | OS | OS Version | ||||
| Product Version | ||||||
| Target Version | Fixed in Version | |||||
| Summary | 0002289: @RegenStat and food regen problems | |||||
| Description | 1) It's an old bug, but FOOD property never reach 0. When FOOD=1 and it reach the next @RegenStat to goes down, it stays at 1 instead go down to 0 2) The .ini setting HitsHungerLoss is not causing any damage when food reach 0 (or 1?) 3) When FOOD reach 0 (or 1, lol) and I use return 1 on @RegenStat, it will create a infinite loop calling @RegenStat at every 1 second until the char eat something to make FOOD property goes up again to stop calling the trigger | |||||
| Additional Information | Using march 13 nightly | |||||
| Tags | No tags attached. | |||||
| Nightly Version | Automated (specify build number) | |||||
| Experimental Flags | None | |||||
| Option Flags | None | |||||
| Internal Build Number | ||||||
| Attached Files | ||||||
Notes |
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(0001996) XuN (developer) 14-03-14 16:29 |
Food was reaching 0, but coming back to 1 in the next tick... this change was reverted back because I did fix it??? Weird. However, the ini setting was pointing to NPCs only, removed that check and now it works for players too. And few more things, read svn/changelog. |
Issue History |
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| Date Modified | Username | Field | Change |
| 14-03-14 00:34 | Coruja | New Issue | |
| 14-03-14 16:29 | XuN | Note Added: 0001996 | |
| 14-03-14 16:29 | XuN | Status | new => resolved |
| 14-03-14 16:29 | XuN | Resolution | open => fixed |
| 14-03-14 16:29 | XuN | Assigned To | => XuN |
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