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IDProjectCategoryView StatusDate SubmittedLast Update
0002398SphereServerexecutable - genericpublic13-09-14 10:4811-10-14 15:08
ReporterCoruja 
Assigned ToBen 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version0.56c Nightly 
Summary0002398: Range to call guards
DescriptionOn latest nightly builds, the range to call guards is too short, the only way to call guards against someone is come too close to this char (maybe 5~8 tiles)

someone can check this distance on sphere source? I think the correct range it should be is =< 14 tiles
TagsNo tags attached.
Nightly VersionAutomated (specify build number)
Experimental FlagsNone
Option FlagsNone
Internal Build Number
Attached Files

- Relationships

-  Notes
(0002425)
Ben (manager)
13-09-14 17:01

The distance is 12 and has always been 12... nothing changed here
(0002427)
Coruja (developer)
14-09-14 01:34

bah that's strange.. but anyway I think it is a good idea change this default range to 14 tiles

I made a quick search on runuo files, and found that it uses 14 too

public void CallGuards( Point3D p )
{
    if ( IsDisabled() )
        return;

    IPooledEnumerable eable = Map.GetMobilesInRange( p, 14 );
    ...
}
(0002428)
XuN (developer)
16-09-14 10:02

Are you talking about NPCs calling guards? If so, maybe what confuses you is the fact that NPCs have to see the character (CanSee) to call guards on him.
(0002433)
Coruja (developer)
16-09-14 21:42

the guards are called by players, just imagine this scenario:
there's 20 miners on minoc mine, then a single PK appears on the mine entrance (inside the mine and inside guarded region). The PK will stay here just casting flamestrike on all players, and it will kill these 20 players without any problem even with all of them calling 'guards' at each second, but no guards will appear, the PK is too distant

the question is not about "oh, he killed all miners, thats wrong", but actually ppl are taking advantage using this 'exploit' to kill inside guarded region preventing someone call guards
(0002464)
Ben (manager)
11-10-14 15:08

This should be resolved as the distance is now set to 14

- Issue History
Date Modified Username Field Change
13-09-14 10:48 Coruja New Issue
13-09-14 17:01 Ben Note Added: 0002425
14-09-14 01:34 Coruja Note Added: 0002427
16-09-14 10:02 XuN Note Added: 0002428
16-09-14 21:42 Coruja Note Added: 0002433
11-10-14 15:08 Ben Note Added: 0002464
11-10-14 15:08 Ben Status new => resolved
11-10-14 15:08 Ben Fixed in Version => 0.56c Nightly
11-10-14 15:08 Ben Resolution open => fixed
11-10-14 15:08 Ben Assigned To => Ben


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