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IDProjectCategoryView StatusDate SubmittedLast Update
0002411SphereServerexecutable - genericpublic29-09-14 00:4308-10-14 14:04
ReporterStanic 
Assigned ToXuN 
PrioritynormalSeveritymajorReproducibilityalways
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version0.56c Nightly 
Summary0002411: Paralyze Field and Fire Field
DescriptionIf some player cast "Paralyze Field" and "Fire Field" in the same tile, and another player step in this same tile, he never lose the "Paralyze Field" effect and will die because the "Fire Field" effect.
TagsNo tags attached.
Nightly VersionAutomated (specify build number)
Experimental FlagsNone
Option FlagsNone
Internal Build Number
Attached Files

- Relationships

-  Notes
(0002442)
Rizz (reporter)
29-09-14 02:05

You should add your build version... this is fixed already in mine.
I use r2036
(0002446)
Stanic (reporter)
29-09-14 02:43

I'm using the r2038 and the problem remains.
(0002448)
Rizz (reporter)
29-09-14 11:26
edited on: 29-09-14 11:27

For me is working good, my flags are:

MagicFlags=04|08|010

Maybe you have scripted something on spell walls?

(0002456)
XuN (developer)
08-10-14 14:04

Changes in r1998 stoped items over another items blocking the effects of others to make it easier to allow/block/select what do you want to take effect.

If you want to block ALWAYS the paralyze effect if a fire field (or another item) is in the same spot you can use @Step trigger in the i_fx_field_paralyze item checking for them.

- Issue History
Date Modified Username Field Change
29-09-14 00:43 Stanic New Issue
29-09-14 02:05 Rizz Note Added: 0002442
29-09-14 02:43 Stanic Note Added: 0002446
29-09-14 11:26 Rizz Note Added: 0002448
29-09-14 11:26 Rizz Note Edited: 0002448 View Revisions
29-09-14 11:27 Rizz Note Edited: 0002448 View Revisions
08-10-14 14:04 XuN Note Added: 0002456
08-10-14 14:04 XuN Status new => resolved
08-10-14 14:04 XuN Fixed in Version => 0.56c Nightly
08-10-14 14:04 XuN Resolution open => fixed
08-10-14 14:04 XuN Assigned To => XuN


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