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ID | Project | Category | View Status | Date Submitted | Last Update | |
0002477 | SphereServer | executable - windows build | public | 15-02-15 07:35 | 26-02-15 00:55 | |
Reporter | Jim | |||||
Assigned To | Ben | |||||
Priority | normal | Severity | major | Reproducibility | always | |
Status | resolved | Resolution | fixed | |||
Platform | OS | OS Version | ||||
Product Version | ||||||
Target Version | Fixed in Version | 0.56c Nightly | ||||
Summary | 0002477: The @Death and @Deathcorpse triggers are abnormal, if set ""PacketDeathAnimation=1"" in sphere.ini | |||||
Description | if set ""PacketDeathAnimation=0"" , then the @Death and @Deathcorpse triggers are ok, the functions can be called inside, e.g. SAY i die.... but if set "PacketDeathAnimation=1", then these two triggers are abnormal, the functions can NOT be called inside. and in the game, when the char of player is died, it looks like the char is re-login, because sysmessage "Login confirm on servername, Welcome to Ultima Online" is shown. | |||||
Tags | No tags attached. | |||||
Nightly Version | Automated (specify build number) | |||||
Experimental Flags | None | |||||
Option Flags | None | |||||
Internal Build Number | ||||||
Attached Files | ||||||
Notes | |
(0002677) Jim (reporter) 15-02-15 07:36 |
build,.0002184 |
(0002678) XuN (developer) 15-02-15 09:48 |
[events e_test] ON=@DeathCorpse serv.log @DeathCorpse trigger called on <name>, PacketDeathAnimation = <serv.PacketDeathAnimation> ON=@Death serv.log @Death trigger called on <name>, PacketDeathAnimation = <serv.PacketDeathAnimation> gives this in console: 09:47:Death trigger called on XuN, PacketDeathAnimation = 1 09:47:P'XuN' was killed by accident. 09:47:DeathCorpse trigger called on XuN, PacketDeathAnimation = 1 I wont bet for it but I guess you have something that causes conflict with this because it is working fine here with base script pack. |
(0002679) Jim (reporter) 15-02-15 10:53 |
but it will cause re-login, or looks like the char is re-login, because sysmessage "Login confirm on servername, Welcome to Ultima Online" is shown. and the paperdoll is closed. and at the two triggers, can you try to call a function that will open a normal dialog? the dialog is not shown. |
(0002693) Ben (manager) 22-02-15 02:44 edited on: 22-02-15 02:51 |
I'm getting some weird and random reactions to this when enabled with any client above 4.0.4t(SE client) so far. I know the resurrection packet was removed from UO at some point, but I don't know at which version number. My only solution to this would be to not use it on newer clients... |
(0002697) Coruja (developer) 22-02-15 08:06 |
PacketDeathAnimation is the packet 02c, sphere send it only once to the client on death, but today I found something strange about send it twice in a row. The first packet is to tell to client that the player is dead, and the second one is to tell that the player will keep playing as ghost so try simulate it sending the packet twice to see if it works [FUNCTION lol] SENDPACKET 02c 00 SENDPACKET 02c 02 |
(0002705) Ben (manager) 26-02-15 00:55 |
This will be fixed shortly... |
Issue History | |||
Date Modified | Username | Field | Change |
15-02-15 07:35 | Jim | New Issue | |
15-02-15 07:36 | Jim | Note Added: 0002677 | |
15-02-15 09:48 | XuN | Note Added: 0002678 | |
15-02-15 10:53 | Jim | Note Added: 0002679 | |
22-02-15 02:44 | Ben | Note Added: 0002693 | |
22-02-15 02:51 | Ben | Note Edited: 0002693 | View Revisions |
22-02-15 08:06 | Coruja | Note Added: 0002697 | |
26-02-15 00:55 | Ben | Note Added: 0002705 | |
26-02-15 00:55 | Ben | Status | new => resolved |
26-02-15 00:55 | Ben | Fixed in Version | => 0.56c Nightly |
26-02-15 00:55 | Ben | Resolution | open => fixed |
26-02-15 00:55 | Ben | Assigned To | => Ben |
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