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IDProjectCategoryView StatusDate SubmittedLast Update
0002524SphereServerexecutable - windows buildpublic22-06-15 20:0527-06-15 12:37
ReporterShamino 
Assigned ToXuN 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
Platformx64OSWindowsOS Version8.1
Product Version16-06-2013, 0.56b Prerelease 
Target VersionFixed in Version0.56c Nightly 
Summary0002524: Bonded NPCs create a gray corpse when dead.
DescriptionBonded NPCs create a gray corpse when dead.
Steps To Reproduce.add c_llama
tame
.xbonded 1
.kill
TagsNo tags attached.
Nightly VersionAutomated (specify build number)
Experimental FlagsNone
Option FlagsNone
Internal Build Number2349
Attached Files

- Relationships

-  Notes
(0002850)
Shamino (reporter)
22-06-15 22:25

the bug not is the color of corpse.

the bug IS the corpse created when bonded pet die, they turn ghosts, dont make corpse create.

I have a temp fix,

on=@deathcorpse
if (<src.bonded>==1)
 argo.remove
endif

Sorry for my english sucks.
(0002875)
XuN (developer)
27-06-15 11:37
edited on: 27-06-15 11:39

ON=@Death
tag.DeathFlags |=death_nocorpse // No corpse will be created, nor loot droped to the corpse (so it's not being removed along with the corpse).

I think it's better to have corpses created, it's easier to block the corpse's creation that have it disabled and create a corpse, setting it up, moving all the loot ...

(0002877)
XuN (developer)
27-06-15 12:33

Found a problem making npcs to be disconnected when loading server.


However, Coruja, I can't find a way to force the bonded packet to be active everytime ... right now the char is grey when it die, if you .update you'll continue seeing it fine, but if you go out of view, so it must be loaded again, it become 'normal' again ... Maybe addChar()'s packet overrides this one ... you are the one that knows how this packet works, maybe you can take a look on this :)

- Issue History
Date Modified Username Field Change
22-06-15 20:05 Shamino New Issue
22-06-15 22:25 Shamino Note Added: 0002850
27-06-15 11:37 XuN Note Added: 0002875
27-06-15 11:39 XuN Note Edited: 0002875 View Revisions
27-06-15 12:33 XuN Note Added: 0002877
27-06-15 12:37 XuN Status new => resolved
27-06-15 12:37 XuN Fixed in Version => 0.56c Nightly
27-06-15 12:37 XuN Resolution open => fixed
27-06-15 12:37 XuN Assigned To => XuN


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