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ID | Project | Category | View Status | Date Submitted | Last Update | |
0002554 | SphereServer | executable - generic | public | 27-08-15 23:27 | 15-09-15 10:34 | |
Reporter | darksun84 | |||||
Assigned To | XuN | |||||
Priority | normal | Severity | trivial | Reproducibility | always | |
Status | resolved | Resolution | fixed | |||
Platform | OS | OS Version | ||||
Product Version | ||||||
Target Version | Fixed in Version | 0.56c Nightly | ||||
Summary | 0002554: Parrying still fires @UseQuick even when SKF_SCRIPTED is applied. | |||||
Description | Well it's really a minor thing, but i think a skill with SKF_SCRIPTED flag should skip any "hardcoded behaviour" (as is written in the comment in the sphere_defs file). | |||||
Steps To Reproduce | Apply FLAGS = SKF_SCRIPTED to Parrying and fight something. | |||||
Tags | No tags attached. | |||||
Nightly Version | Automated (specify build number) | |||||
Experimental Flags | None | |||||
Option Flags | None | |||||
Internal Build Number | 2429 | |||||
Attached Files | ||||||
Notes | |
(0002967) darksun84 (reporter) 10-09-15 23:17 |
Testing with nightly build 2446, @useQuick is still fired. (More noticeable when parrying is set to 100.0, tested with shield and without shield) |
(0002972) XuN (developer) 15-09-15 10:34 |
True, maybe it got lost because of the move to GIT ... when updating local files before commiting. |
Issue History | |||
Date Modified | Username | Field | Change |
27-08-15 23:27 | darksun84 | New Issue | |
28-08-15 18:22 | XuN | Status | new => resolved |
28-08-15 18:22 | XuN | Fixed in Version | => 0.56c Nightly |
28-08-15 18:22 | XuN | Resolution | open => fixed |
28-08-15 18:22 | XuN | Assigned To | => XuN |
10-09-15 23:17 | darksun84 | Note Added: 0002967 | |
10-09-15 23:17 | darksun84 | Status | resolved => feedback |
10-09-15 23:17 | darksun84 | Resolution | fixed => reopened |
15-09-15 10:34 | XuN | Note Added: 0002972 | |
15-09-15 10:34 | XuN | Status | feedback => resolved |
15-09-15 10:34 | XuN | Resolution | reopened => fixed |
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