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ID | Project | Category | View Status | Date Submitted | Last Update | |
0002306 | SphereServer | executable - windows build | public | 07-04-14 20:29 | 13-04-14 20:20 | |
Reporter | Coruja | |||||
Assigned To | Feeh | |||||
Priority | normal | Severity | minor | Reproducibility | always | |
Status | resolved | Resolution | fixed | |||
Platform | OS | OS Version | ||||
Product Version | ||||||
Target Version | Fixed in Version | |||||
Summary | 0002306: Timing problem on f_onserver_save | |||||
Description | The function f_onserver_save (sphere_serv_triggers.scp) has a timing problem. Instead run -before- the worldsave starts, it always runs about 4 seconds -after- the worldsave start. [FUNCTION f_onserver_save] SERV.B Worldsave start [FUNCTION f_onserver_save_finished] SERV.B Worldsave complete (<ARGS> seconds). This code above apparently does not have nothing wrong, it's a simple and lightweight function. But the message "Worldsave start" will show only after I already got freeze about 0001447:0000004 seconds Maybe a way to fix this problem is create a 1sec delay between f_onserver_save and the worldsave (this 1sec delay is enough to make sure the function will run fine) | |||||
Tags | No tags attached. | |||||
Nightly Version | Automated (specify build number) | |||||
Experimental Flags | None | |||||
Option Flags | None | |||||
Internal Build Number | ||||||
Attached Files | ||||||
Notes | |
(0002029) darksun84 (reporter) 07-04-14 22:16 edited on: 07-04-14 22:19 |
mine works fine : 22:14:(sphere_serv_triggers.scp,102)Worldsave start GC: 107 Objects accounted for 22:14:World data saved (save/sphereworld.scp). 22:14:Player data saved (save/spherechars.scp). 22:14:Multi data saved (save/spheremultis.scp). 22:14:Context data saved (save/spheredata.scp). 22:14:World save completed, took 0.2229 seconds 22:14:(sphere_serv_triggers.scp,119)Worldsave complete (0.2229 seconds). 22:14:(sphere_serv_triggers.scp,107)Worldsave ok but i have super small save files! using last nigthtly(7 april) |
(0002030) Coruja (developer) 07-04-14 23:50 |
maybe you cant notice with small save files, but here I have huge save files (spherechars 110mb / sphereworld 40mb), with save time ~17sec and 110~140 clients online that's what occours at every worldsave: 1) the worldsave start and the server got frozen without any ingame message 2) after 4 seconds the message "Worldsave start" appears to all clients 3) at worldsave finish everything is fine, the message "worldsave complete" shows instantly it's not a big problem, but it's annoying :P |
Issue History | |||
Date Modified | Username | Field | Change |
07-04-14 20:29 | Coruja | New Issue | |
07-04-14 22:16 | darksun84 | Note Added: 0002029 | |
07-04-14 22:19 | darksun84 | Note Edited: 0002029 | View Revisions |
07-04-14 23:50 | Coruja | Note Added: 0002030 | |
13-04-14 00:37 | Feeh | Assigned To | => Feeh |
13-04-14 00:37 | Feeh | Status | new => assigned |
13-04-14 00:38 | Feeh | Issue Monitored: Feeh | |
13-04-14 20:20 | Feeh | Status | assigned => resolved |
13-04-14 20:20 | Feeh | Resolution | open => fixed |
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