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IDProjectCategoryView StatusDate SubmittedLast Update
0002341SphereServerexecutable - windows buildpublic18-05-14 06:4927-05-14 13:09
ReporterCoruja 
Assigned ToXuN 
PrioritynormalSeveritymajorReproducibilityalways
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version0.56c Nightly 
Summary0002341: NotoUpdate on latest builds
DescriptionXun r1932 14.05.14
Added NotoUpdate function for players renewing completely notoriety and not only removing it, applied also to most functions using notoriety (flags, incognito spell, criminal,karma,kills,etc)


when I change flags or type .invul and .criminal 1, the notoriety is updated instantly (no problem here)

but it's not updated instantly when I change kills and karma
Additional InformationUsing may 18 nightly
TagsNo tags attached.
Nightly VersionAutomated (specify build number)
Experimental FlagsNone
Option FlagsNone
Internal Build Number1935
Attached Files

- Relationships

-  Notes
(0002205)
XuN (developer)
18-05-14 10:48

Forgot to add them to the script's functions :). Everything else is ok?
(0002208)
Coruja (developer)
18-05-14 22:49

Testing here I found 3 guild functions which needs instantly update too: JoinAsMember, ApplyToJoin, Resign
(0002236)
Coruja (developer)
24-05-14 09:43

also when I use the function CRIMINAL 1/0 or change char KILLS property it doesn't update instantly too
(0002238)
XuN (developer)
24-05-14 11:20
edited on: 24-05-14 11:20

Are you testing with latest builds? I cannot reproduce what you report :/

Try this build, all (except JoinAsMember, applyToJoin and Resign) is working for me. https://www.dropbox.com/s/k1aqepw37wytzn9/SphereSvr.exe [^]

(0002239)
Coruja (developer)
24-05-14 21:10

yes testing on may 24 build
using this test build the KILLS and CRIMINAL 1/0 works fine (guild functions untested). But I got tons of 'ItemDelete' console exceptions like this:


16:07:CRITICAL:"Access Violation" (0xed667), in SUB: CSector::Sector::TickItem() 0000003 "ItemDelete"
16:07:ERROR:item 04027faec 'Field of fire' [timer=-1, type=103079215103]
16:07:ERROR:sector #279 [5568,128,0,0]
16:07:DEBUG:__ thread (6412) __ | # | _____ function _____________ | ticks passed from previous function start ______
16:07:DEBUG:>> 6412 | 0 | CWorld::OnTick | +0
16:07:DEBUG:>> 6412 | 1 | CSector::OnTick | +16 <-- exception catch point (below is guessed and could be incorrect!)
16:07:DEBUG:>> 6412 | 2 | CObjBase::Delete | +16
16:07:DEBUG:>> 6412 | 3 | CTimedFunctionHandler::Erase | +0
16:07:ERROR:item 04027fa4d 'smoke' [timer=-1, type=4294967295]
16:07:ERROR:sector 0002200 [5632,1408,0,0]
16:07:DEBUG:__ thread (6412) __ | # | _____ function _____________ | ticks passed from previous function start ______
16:07:DEBUG:>> 6412 | 0 | CWorld::OnTick | +0
16:07:DEBUG:>> 6412 | 1 | CSector::OnTick | +63 <-- exception catch point (below is guessed and could be incorrect!)
16:07:DEBUG:>> 6412 | 2 | CObjBase::Delete | +0
16:07:DEBUG:>> 6412 | 3 | CTimedFunctionHandler::Erase | +0
16:07:ERROR:item 04027fa83 'horse dung' [timer=-1, type=4294967295]
16:07:ERROR:sector #3832 [5632,2496,0,0]
16:07:DEBUG:__ thread (6412) __ | # | _____ function _____________ | ticks passed from previous function start ______
16:07:DEBUG:>> 6412 | 0 | CWorld::OnTick | +0
16:07:DEBUG:>> 6412 | 1 | CSector::OnTick | +16 <-- exception catch point (below is guessed and could be incorrect!)
16:07:DEBUG:>> 6412 | 2 | CChar::Delete | +0
16:07:DEBUG:>> 6412 | 3 | CObjBase::Delete | +0
16:07:DEBUG:>> 6412 | 4 | CTimedFunctionHandler::Erase | +0
16:07:CRITICAL:"Access Violation" (0xed667), in SUB: CSector::Sector::TickChar()
16:07:DEBUG:char 0428b9 'Ratman'
16:07:DEBUG:sector #380 [5888,192,0,0]
(0002241)
XuN (developer)
24-05-14 21:49

My fault!!! this is a testing build for another additions, forgot it ^^. Updated the same link with the correct build.
(0002242)
Coruja (developer)
25-05-14 00:18

roflmao
I tested this new build, KILLS and CRIMINAL 1/0 seems to be fine (guild functions untested yet)

but I found one more thing (maybe the last one), notoupdate is missing on @Login too, when I login every player/npc (including my char) is always blue and only change to correct notoriety after some seconds

- Issue History
Date Modified Username Field Change
18-05-14 06:49 Coruja New Issue
18-05-14 10:48 XuN Note Added: 0002205
18-05-14 22:49 Coruja Note Added: 0002208
24-05-14 09:43 Coruja Note Added: 0002236
24-05-14 11:20 XuN Note Added: 0002238
24-05-14 11:20 XuN Note Edited: 0002238 View Revisions
24-05-14 21:10 Coruja Note Added: 0002239
24-05-14 21:49 XuN Note Added: 0002241
25-05-14 00:18 Coruja Note Added: 0002242
27-05-14 13:09 XuN Status new => resolved
27-05-14 13:09 XuN Fixed in Version => 0.56c Nightly
27-05-14 13:09 XuN Resolution open => fixed
27-05-14 13:09 XuN Assigned To => XuN


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